Esempio n. 1
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 /// <summary>
 /// Default Constructor
 /// </summary>
 public NifGeometry(int meshId, int id, string file, string textual, float x, float y, float z, float scale, float angle, float rotationX, float rotationY, float rotationZ, bool flip, bool ground, NifGeometry relative)
 {
     MeshID      = meshId;
     ID          = id;
     FileName    = file;
     TextualName = textual;
     X           = x;
     Y           = y;
     Z           = z;
     Scale       = scale;
     Angle       = angle;
     RotationX   = rotationX;
     RotationY   = rotationY;
     RotationZ   = rotationZ;
     Flip        = flip;
     OnGround    = ground;
     RelativeTo  = relative;
 }
Esempio n. 2
0
 /// <summary>
 /// Default Constructor
 /// </summary>
 public NifGeometry(int meshId, int id, string file, string textual, float x, float y, float z, float scale, float angle, float rotationX, float rotationY, float rotationZ, bool flip, bool ground, NifGeometry relative)
 {
     MeshID = meshId;
     ID = id;
     FileName = file;
     TextualName = textual;
     X = x;
     Y = y;
     Z = z;
     Scale = scale;
     Angle = angle;
     RotationX = rotationX;
     RotationY = rotationY;
     RotationZ = rotationZ;
     Flip = flip;
     OnGround = ground;
     RelativeTo = relative;
 }