Esempio n. 1
0
 static ProjectController()
 {
     SpriteManager = new SpriteManager();
     BlockManager = new BlockManager();
     GraphicsManager = new GraphicsManager();
     ProjectManager = new ProjectManager();
     LevelManager = new LevelManager();
     WorldManager = new WorldManager();
     ColorManager = new ColorManager();
     PaletteManager = new PaletteManager();
     SpecialManager = new SpecialManager();
     LayoutManager = new LayoutManager();
     MusicManager = new MusicManager();
     ReubenDirectory = Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData) + @"\Reuben";
     if (!Directory.Exists(ReubenDirectory))
     {
         Directory.CreateDirectory(ReubenDirectory);
     }
 }
Esempio n. 2
0
 static ProjectController()
 {
     SpriteManager   = new SpriteManager();
     BlockManager    = new BlockManager();
     GraphicsManager = new GraphicsManager();
     ProjectManager  = new ProjectManager();
     LevelManager    = new LevelManager();
     WorldManager    = new WorldManager();
     ColorManager    = new ColorManager();
     PaletteManager  = new PaletteManager();
     SpecialManager  = new SpecialManager();
     LayoutManager   = new LayoutManager();
     MusicManager    = new MusicManager();
     ReubenDirectory = Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData) + @"\Reuben";
     if (!Directory.Exists(ReubenDirectory))
     {
         Directory.CreateDirectory(ReubenDirectory);
     }
 }
Esempio n. 3
0
        public static bool CreateNewProject(string filename, string name)
        {
            RootDirectory = filename.Substring(0, filename.LastIndexOf(Path.DirectorySeparatorChar));
            if (!Directory.Exists(RootDirectory))
            {
                Directory.CreateDirectory(RootDirectory);
            }
            LevelDirectory = string.Format("{0}{1}Levels", RootDirectory, Path.DirectorySeparatorChar);
            WorldDirectory = string.Format("{0}{1}Worlds", RootDirectory, Path.DirectorySeparatorChar);
            Directory.CreateDirectory(LevelDirectory);
            Directory.CreateDirectory(WorldDirectory);
            ProjectName = name;

            // Load defaults
            SpriteManager.LoadDefaultSprites();
            SpriteManager.Save(string.Format("{0}{1}sprites.xml", RootDirectory, Path.DirectorySeparatorChar));

            BlockManager.LoadDefault();
            BlockManager.SaveDefinitions(string.Format("{0}{1}{2}.tsa", RootDirectory, Path.DirectorySeparatorChar, ProjectName));
            BlockManager.SaveBlockStrings(string.Format("{0}{1}strings.xml", RootDirectory, Path.DirectorySeparatorChar, ProjectName));


            GraphicsManager.LoadDefault();
            GraphicsManager.SaveGraphics(string.Format("{0}{1}{2}.chr", RootDirectory, Path.DirectorySeparatorChar, ProjectName));

            LevelManager.Default();
            WorldManager.Default();
            ColorManager.LoadDefaultColor();
            MusicManager.LoadDefault();

            PaletteManager.Default();

            SpecialManager.LoadDefaultSpecialGraphics();
            SpecialManager.LoadDefaultSpecials();
            SpecialManager.SaveGraphics(string.Format("{0}{1}special.chr", RootDirectory, Path.DirectorySeparatorChar));
            SpecialManager.SaveSpecials(string.Format("{0}{1}special.xml", RootDirectory, Path.DirectorySeparatorChar));

            LayoutManager.LoadDefault();
            ProjectManager.New(name);
            ProjectManager.Save(string.Format("{0}{1}{2}.rbn", RootDirectory, Path.DirectorySeparatorChar, ProjectName));
            return(true);
        }