public Engine(int width, int height) { MP.Width = width; MP.Height = height; MP.currentWorld = new World(); graphics = new GraphicsDeviceManager(this); graphics.SynchronizeWithVerticalRetrace = false; this.IsFixedTimeStep = false; //graphics.IsFullScreen = true; graphics.PreferredBackBufferWidth = width; graphics.PreferredBackBufferHeight = height; Content.RootDirectory = "/Users/dabrorius/MonoDevelop/MonoGame-2.5.0.0/TestGame/Assets"; Engine.currentEngine = this; }
public Engine(int width, int height, string assetsDirectory = "./") : base() { MP.Width = width; MP.Height = height; MP.currentWorld = new World (); Window.AllowUserResizing = true; graphics = new GraphicsDeviceManager (this); graphics.SynchronizeWithVerticalRetrace = false; graphics.PreferredBackBufferWidth = MP.Width; graphics.PreferredBackBufferHeight = MP.Height; graphics.ApplyChanges (); this.IsFixedTimeStep = false; //graphics.IsFullScreen = true; //graphics.ApplyChanges (); Content.RootDirectory = assetsDirectory; Engine.currentEngine = this; }