public void Init() { Instance = this; pool = CreatePool(transform.name); CreatePrefab(pool, prefab); mUIGrid = GameUtility.FindDeepChild(gameObject, "UIGris").GetComponent <UIGrid>(); }
public override void Init(PanelType type) { _mHistroyRecordMgr = GameUtility.FindDeepChild(gameObject, "HistroyRecordMgr").GetComponent <HistroyRecordManager>(); _mHistroyRecordMgr.Init(); base.Init(type); AddColliderMode(PanelColliderMode.Normal); EventInit(); }