public void Play(POV pov) { startPOV.eye = pov.Eye; startPOV.look = pov.Look; startPOV.start = new TimeSpan(0); Positions.Sort(this); Restart(pov); timelineStatus = TimeLineStatus.Playing; }
public bool IsInFrustrum(POV pov) { return(true); }
public void Restart(POV pov) { this.pov = pov; currentPosition = 0; debut = DateTime.Now; }