Esempio n. 1
0
 /// <summary>
 /// Creates a texture that contains the data from the given sampled figure using the given view.
 /// </summary>
 public static unsafe Texture Create(SampledFigure Figure, View View, Format Format, int Width, int Height)
 {
     Texture tex;
     byte[] data = new byte[Width * Height * 4];
     fixed (byte* ptr = data)
     {
         WriteImageARGB(Figure, View, Width, Height, ptr);
         tex = Create();
         SetImage(Format, 0, Width, Height, ptr);
         GenerateMipmap();
         SetFilterMode(TextureMinFilter.LinearMipmapLinear, TextureMagFilter.Linear);
     }
     return tex;
 }
Esempio n. 2
0
 /// <summary>
 /// Writes a 32bpp ARGB image for the given view of a sampled figure.
 /// </summary>
 public static unsafe void WriteImageARGB(SampledFigure Figure, View View, int Width, int Height, byte* Data)
 {
     Point xdelta = View.Right / Width;
     Point ydelta = View.Down / Height;
     Point offset = View.Offset + xdelta * 0.5 + ydelta * 0.5;
     for (int x = 0; x < Width; x++)
     {
         Point tpos = offset + xdelta * x;
         for (int y = 0; y < Height; y++)
         {
             Point pos = tpos + ydelta * y;
             GColor col = Figure.GetColor(pos);
             Data[3] = (byte)(col.A * 255.0);
             Data[2] = (byte)(col.R * 255.0);
             Data[1] = (byte)(col.G * 255.0);
             Data[0] = (byte)(col.B * 255.0);
             Data += 4;
         }
     }
 }