Esempio n. 1
0
        public DTSudokuFrame(DTSudokuDifficultyValue initialDifficulty)
        {
            this.random = new SudokuRandom();

            this.sudokuBoardFrameSection = null;
            this.sudokuDifficultySelectionFrameSection = new DTSudokuDifficultySelectionFrameSection(initialDifficulty);
            this.sudokuNewGameButtonFrameSection       = new DTSudokuNewGameButtonFrameSection();
            this.sudokuLoadingBoardFrameSection        = new DTSudokuLoadingBoardFrameSection(initialDifficulty, this.random);
        }
Esempio n. 2
0
        public IFrame <IDTSudokuAssets> GetNextFrame(IKeyboard keyboardInput, IMouse mouseInput, IKeyboard previousKeyboardInput, IMouse previousMouseInput)
        {
            if (this.sudokuLoadingBoardFrameSection == null)
            {
                IMouse translatedMouseInput         = new TranslatedMouse(mouseInput, -25, -25);
                IMouse translatedPreviousMouseInput = new TranslatedMouse(previousMouseInput, -25, -25);

                this.sudokuBoardFrameSection.ProcessInputs(keyboardInput, translatedMouseInput, previousKeyboardInput, translatedPreviousMouseInput);

                IMouse translatedMouseInput2         = new TranslatedMouse(mouseInput, -25, -555);
                IMouse translatedPreviousMouseInput2 = new TranslatedMouse(previousMouseInput, -25, -555);
                this.sudokuDifficultySelectionFrameSection.ProcessInputs(keyboardInput, translatedMouseInput2, previousKeyboardInput, translatedPreviousMouseInput2);

                IMouse translatedMouseInput3         = new TranslatedMouse(mouseInput, -125, -620);
                IMouse translatedPreviousMouseInput3 = new TranslatedMouse(previousMouseInput, -125, -620);
                this.sudokuNewGameButtonFrameSection.ProcessInputs(keyboardInput, translatedMouseInput3, previousKeyboardInput, translatedPreviousMouseInput3);

                if (this.sudokuNewGameButtonFrameSection.HasStartedNewGame())
                {
                    DTSudokuDifficultyValue difficulty = this.sudokuDifficultySelectionFrameSection.GetSelectedDifficulty();

                    this.sudokuLoadingBoardFrameSection = new DTSudokuLoadingBoardFrameSection(difficulty, this.random);
                }
            }
            else
            {
                if (this.sudokuLoadingBoardFrameSection.IsDoneGeneratingSudokuPuzzle())
                {
                    int[,] newBoard = this.sudokuLoadingBoardFrameSection.GetGeneratedSudokuPuzzle();
                    this.sudokuBoardFrameSection        = new DTSudokuBoardFrameSection(newBoard);
                    this.sudokuLoadingBoardFrameSection = null;
                }
                else
                {
                    this.sudokuLoadingBoardFrameSection.KeepGeneratingSudokuPuzzle();
                }
            }

            return(this);
        }