Esempio n. 1
0
        //Here we processing event when click on item
        public void OnPointerClick(PointerEventData eventData)
        {
            //Right click to drop
            if (eventData.clickCount > 1 && eventData.button == PointerEventData.InputButton.Right)
            {
                inventory.DropItem(this);
                return;
            }

            //Substract stack event
            if (eventData.clickCount > 1 && eventData.button == PointerEventData.InputButton.Left && item.stackable && item.stackSize > 1)
            {
                if (inventory.CheckFreeSpaceForAllSlots(item.width, item.height))
                {
                    inventory.SubstractStack(this);
                }
            }

            //Double click to swap item if it's not stackable
            if (eventData.clickCount > 1 && eventData.button == PointerEventData.InputButton.Left && !item.stackable)
            {
                print("Swap items");

                if (equipmentPanel == null)
                {
                    inventory.SwapEquipment(this, false);
                }
            }
        }
Esempio n. 2
0
        public void PickupWithRaycast()
        {
            RaycastHit hit = new RaycastHit();

            if (Physics.Raycast(playerCamera.transform.position, playerCamera.transform.forward, out hit, raycastPickupDistance))
            {
                if (itemNameTooltip)
                {
                    itemNameTooltip.text = string.Empty;
                }

                if (hit.collider.CompareTag("Item") && hit.collider.GetComponent <Item>() != null)
                {
                    var item = hit.collider.GetComponent <Item>();

                    if (itemNameTooltip)
                    {
                        if (item.stackable)
                        {
                            itemNameTooltip.text = string.Format("{0}x{1}", item.title, item.stackSize);
                        }
                        else
                        {
                            itemNameTooltip.text = string.Format("{0}", item.title);
                        }
                    }

                    if (Input.GetKey(pickupKey) && inventory.CheckFreeSpaceForAllSlots(item.width, item.height))
                    {
                        inventory.AddItem(hit.collider.GetComponent <Item>());
                    }
                }

                if (hit.collider.CompareTag("LootBox") && hit.collider.GetComponent <LootBox>() != null && !InventoryManager.showInventory)
                {
                    if (itemNameTooltip)
                    {
                        itemNameTooltip.text = "Search";
                    }

                    if (Input.GetKeyDown(pickupKey))
                    {
                        inventory.SearchLootBox(hit.collider.GetComponent <LootBox>());
                    }
                }
            }
            else
            {
                if (itemNameTooltip != null && itemNameTooltip.text != string.Empty)
                {
                    itemNameTooltip.text = string.Empty;
                }
            }
        }
Esempio n. 3
0
        //Here we processing event when click on item
        public void OnPointerClick(PointerEventData eventData)
        {
            //Right click to drop
            if (eventData.clickCount > 1 && eventData.button == PointerEventData.InputButton.Right)
            {
                inventory.DropItem(this);
                return;
            }

            //Substract stack event
            if (eventData.clickCount > 1 && eventData.button == PointerEventData.InputButton.Left && item.stackSize > 1)
            {
                if (inventory.CheckFreeSpaceForAllSlots(item.width, item.height))
                {
                    inventory.SubstractStack(this);
                }
            }
        }