Esempio n. 1
0
        public static void Render(
            List <EnemyObject> enemyObjects,
            EnemyObjectType enemyObjectType,
            TranslatedDTDanmakuDisplay display,
            Dictionary <string, DTDanmakuImage> spriteNameToImageDictionary)
        {
            foreach (EnemyObject enemyObj in enemyObjects)
            {
                if (enemyObj.IsDestroyed)
                {
                    continue;
                }

                if (enemyObj.ObjectType != enemyObjectType)
                {
                    continue;
                }

                if (enemyObj.SpriteName == null)
                {
                    continue;
                }

                DTDanmakuImage image = spriteNameToImageDictionary[enemyObj.SpriteName];

                long width  = display.GetWidth(image);
                long height = display.GetHeight(image);

                int x = (int)(enemyObj.XMillis / 1000 - width / 2);
                int y = (int)(700 - enemyObj.YMillis / 1000 - height / 2);
                display.DrawImageRotatedClockwise(image, x, y, (int)enemyObj.FacingDirectionInMillidegrees);
            }
        }
Esempio n. 2
0
        public static void RenderPlayerLifeIcons(
            int numberOfLivesRemaining,
            TranslatedDTDanmakuDisplay display)
        {
            int width = (int)display.GetWidth(DTDanmakuImage.PlayerLifeIcon);

            for (int i = 0; i < numberOfLivesRemaining; i++)
            {
                display.DrawImage(DTDanmakuImage.PlayerLifeIcon,
                                  x: 1000 - 1 - (i + 1) * (width + 1),
                                  y: 3);
            }
        }