Esempio n. 1
0
        private bool isContinueSelected;         // as opposed to "quit" being selected

        public GamePausedScreenFrame(GameInProgressFrame frame, int fps, IDTDeterministicRandom rng, GuidGenerator guidGenerator, int soundVolume, bool debugMode)
        {
            this.fps           = fps;
            this.rng           = rng;
            this.guidGenerator = guidGenerator;

            this.soundVolumePicker = new SoundVolumePicker(xPos: 0, yPos: 650, initialVolume: soundVolume);

            this.gameInProgressFrame = frame;
            this.isContinueSelected  = true;

            this.debugMode = debugMode;
        }
Esempio n. 2
0
        public TitleScreenFrame(
            int fps,
            IDTDeterministicRandom rng,
            GuidGenerator guidGenerator,
            int?soundVolume,
            bool debugMode)
        {
            this.fps           = fps;
            this.rng           = rng;
            this.guidGenerator = guidGenerator;

            this.soundVolumePicker = soundVolume.HasValue
                                ? new SoundVolumePicker(xPos: 0, yPos: 650, initialVolume: soundVolume.Value)
                                : new SoundVolumePicker(xPos: 0, yPos: 650);

            this.debugMode = debugMode;
        }