public void Init() { Console.WriteLine("GL version: " + GL.GetString(StringName.Version)); TextureCollection.Load(); MeshCollection.Load(); BasicShader.MakeInstance(); ForAmbientShader.MakeInstance(); ForDirectionalShader.MakeInstance(); ForShadowDirShader.MakeInstance(); ForPointShader.MakeInstance(); ShadowGenShader.MakeInstance(); ColorShader.MakeInstance(); TextureShader.MakeInstance(); LiquidShader.MakeInstance(new Texture(Util.PATH + "res/textures/liquid.png")); BladeShader.MakeInstance(); OrthoRenderEngine.Init(); TooltipHelper = new TooltipHelper(); ErrortipHelper = new ErrorTooltipHelper(); Localization.LoadFromFile(Util.PATH + "res/localization/no_NO.txt"); MainMenu = new MainMenuView(this); PauseMenu = new PauseMenuView(this); CurrentScene = MakeMenuScene(); CurrentView = MainMenu; CurrentView.OnViewUsed(null); }
public static void MakeInstance() { if (Instance == null) { Instance = new BladeShader(); } }
public void RenderBlade(Matrix4 VP, float x, float y, float z, float zRot, float[] heat, Vector3 eyePos) { Matrix4 modelspace = Type.MeshScaleMatrix * Matrix4.CreateRotationZ(zRot) * Matrix4.CreateTranslation(x, y, z); BladeShader Instance = BladeShader.Instance; Instance.Bind(); Instance.SetModelspaceMatrix(modelspace); Instance.SetMVP(modelspace * VP); Instance.SetColor(KnownMetal.GetColor(Metal)); UpdateHeatMap(heat); Instance.SetMaps(sharpnessMap, heatMap); Instance.SetEyePos(eyePos); Type.Mesh.Draw(); BasicShader Instance0 = BasicShader.Instance; Instance0.Bind(); for (int i = 0; i < Type.Points.Length; i++) { Matrix4 diamondModelspace = Matrix4.CreateTranslation(Type.Points [i], -0.15f + (float)Math.Sin(Time.CurrentTime() * 4 + Type.Points [i] * Util.PI) * 0.03f, 0) * modelspace; Instance0.SetModelspaceMatrix(diamondModelspace); Instance0.SetMVP(diamondModelspace * VP); Instance0.SetColor(Sharpness[i] < 0.95f?diamondColor * (1 - Sharpness[i]) + sharperDiamondColor * Sharpness[i]:sharpDiamondColor); MeshCollection.Diamond.Draw(); } }
public override void RenderItem(float x, float y, float width, float height) { BladeShader Instance = BladeShader.Instance; Instance.Bind(); Instance.SetMVP(OrthoRenderEngine.GetMVPForMesh(Type.CenteredScaledMeshMatirx * ItemMatrix, x + 4, y + 4, width - 8, height - 8)); Instance.SetModelspaceMatrix(OrthoRenderEngine.DefaultModelspace); Instance.SetColor(KnownMetal.GetColor(Metal)); Instance.SetMaps(sharpnessMap); Type.Mesh.Draw(); }