Esempio n. 1
0
        //初始化数据
        private void Form1_Load(object sender, EventArgs e)
        {
            //初始化时间
            Worldtime.InitData();
            //初始化按钮函数,通用类
            g_basebuttonfn.SetMainForm(this);
            //初始化所有预设物
            g_prefabs.SetMainForm(this);
            g_prefabs.InitPrefabs();
            //初始化结局
            g_baseresult.SetMainForm(this);
            //初始化recipe
            g_recipes.SetMainForm(this);
            g_recipes.InitRecipes();
            //初始化场景
            g_address.SetMainForm(this);
            g_address.Initaddress();

            //绑定Timer
            timer_baseupdata.Tick += Form1.traveler.UpdataSanity;
            timer_baseupdata.Tick += Form1.traveler.UpdataHunger;
            timer_baseupdata.Tick += ReflashBasedata;
            //载入主界面
            AddAddress(g_address.GetAddress(0));
            AddAddress(g_address.GetAddress(0));
            GotoNextScane();
            //------------------debug
            Debug();
            //-------------------debug
        }
Esempio n. 2
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 public static void Sleep(object sender, EventArgs e)
 {
     ((Button)sender).Enabled = false;
     MainForm.Print("休息中……");
     Worldtime.GotoNextState(0.3);
     MainForm.ReflashBasedata();
     ((Button)sender).Enabled = true;
 }
Esempio n. 3
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        //----------------------------------------------------------------------------private
        //正常刷新时间,加秒
        private void ReflashTime(object sender, EventArgs e)
        {                                              // gg yyyy/MM/dd hh:mm:ss dddd
            Worldtime.AddTime(new TimeSpan(0, 0, 15)); //1秒
            var    time  = Worldtime.GetTime();
            string state = Worldtime.GetState();

            TB_time.Text = time.ToString() + " " + state;
        }
Esempio n. 4
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        private static void GeneralToolfn(Tool tool, string tag, Dictionary <string, uint> input)
        {
            tool.SetUsefn((Prefab who) => {
                Random rand                = new Random();
                var traveler               = Form1.traveler;
                char[] separator           = { ' ' };
                StringSplitOptions options = StringSplitOptions.RemoveEmptyEntries;
                if (traveler.HasTag(tag))
                {
                    if (Worldtime.GetState() == "晚上" && !traveler.HasTag("light"))
                    {
                        // MainForm.Print(traveler.name + "迷失在了黑暗当中");
                        g_baseresult.LostInDark();
                        return;
                    }
                    MainForm.SleepTime();
                    TimeSpan passtime = Worldtime.GetTimeNowToNext();
                    string hour       = Convert.ToString((int)(passtime.TotalHours * 10) / 10.0); //保留一位小数
                    //--------------------------
                    var my = (Tool)who;
                    my.curusetime--;
                    if (my.IsBroken())
                    {
                        traveler.backpack.Remove(my.name, 1);
                    }
                    //----------------------------
                    Queue <string> output = new Queue <string>();
                    foreach (var v in input)
                    {
                        int num = (int)(passtime.TotalMinutes * 0.01 * v.Value);  // (12-6)*60*0.01 = 3.6
                        num     = rand.Next(num - 1) + 1;

                        string[] str = v.Key.Split(separator, options);
                        if (str.Length != 3)
                        {
                            return;
                        }
                        string spoil = str[0], action = str[1], unit = str[2];
                        if (traveler.backpack.IsFull() && !traveler.backpack.IsExistObject(spoil))
                        {
                            output.Enqueue(traveler.name + "花费了" + hour + "小时来" + action + ",掉落了" + num + unit + spoil + ",却因背包满而带不回来。");
                        }
                        else
                        {
                            traveler.backpack.AddObject(spoil, (uint)num);
                            output.Enqueue(traveler.name + "花费" + hour + "小时来" + action + ",得到了" + (uint)num + unit + spoil + "。");
                        }
                    }
                    //-------------------
                    MainForm.Print(output);
                    // MainForm.Awake(passtime);
                    MainForm.ReflashBackpackList();
                    Worldtime.GotoNextState();
                    MainForm.Awake();
                }
            });
        }
Esempio n. 5
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 public Button(string name, EventHandler fn, int usetime = 1, string prefabname = null, bool GotoNextState = false, double rate = 0.5)
 {
     this.name       = name;
     this.maxusetime = this.usetime = usetime;
     this.prefabname = prefabname;
     this.fn         = (object sender, EventArgs e) => {
         if (GotoNextState)
         {
             Worldtime.GotoNextState(rate);
         }
         fn(sender, e);
     };
 }
Esempio n. 6
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        private static void GameOver(string str)
        {
            string output = str + " " + Worldtime.GetTime().ToString() + "\r\n";

            File.AppendAllText(FILEPATH, output);

            //MainForm.Print(str + "\r\n~~~!!!游戏结束!!!~~~");
            MainForm.TB_Dialogue.Text += str + "\r\n~~~!!!游戏结束!!!~~~\r\n"; //简单粗暴,去你的线程
            g_address.GotoAddress(0);
            //MainForm.Print(str + "\r\n~~~!!!游戏结束!!!~~~",()=> {
            //    g_address.GotoAddress(0);
            //});
        }
Esempio n. 7
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 public Button(string name, ElFN fn, int usetime = 1, bool CanLostInDark = true, bool CanLostCook = true, string prefabname = null, bool GotoNextState = false, double rate = 0.5)
 {
     this.name       = name;
     this.maxusetime = this.usetime = usetime;
     this.prefabname = prefabname;
     this.fn         = (object sender, EventArgs e) => {
         if (CanLostInDark && Worldtime.GetState() == "晚上" && !Form1.traveler.HasTag("light"))
         {
             g_baseresult.LostInDark();
         }
         else
         {
             if (this.usetime > 0) //注意不能直接用 usetime--  !!!,因为它是指传入的参数
             {
                 --this.usetime;
                 if (fn != null)
                 {
                     fn(this.scane);
                 }
                 if (this.usetime <= 0)
                 {
                     if (linkbutton != null)
                     {
                         linkbutton.Enabled = false;
                     }
                 }
             }
             if (CanLostCook)
             {
                 MainForm.DeCookMenu();
             }
         }
         if (GotoNextState)
         {
             Worldtime.GotoNextState(rate);
         }
     };
 }
Esempio n. 8
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        //使用以及烹饪
        private static void SetToolUSe(Tool tool)
        { //"斧头","鹤嘴锄","火把","篝火","石篝火","钓鱼竿"
            Random rand     = new Random();
            var    traveler = Form1.traveler;

            if (tool.name == "斧头")
            {//Tool tool,string tag, Dictionary<string,uint> input;
             //string spoil,string action,string unit="个")
                Dictionary <string, uint> input = new Dictionary <string, uint>();
                input.Add("木材 砍树 个", 10);
                GeneralToolfn(tool, "canuseaxe", input);
            }
            else if (tool.name == "鹤嘴锄")
            {
                Dictionary <string, uint> input = new Dictionary <string, uint>();
                input.Add("金块 挖矿 个", 2);
                input.Add("石头 挖矿 个", 8);
                input.Add("燧石 挖矿 个", 6);
                GeneralToolfn(tool, "canusepickaxe", input);
            }
            else if (tool.name == "火把")
            {
                tool.SetUsefn((Prefab who) => {
                    if (Worldtime.GetState() == "晚上")
                    {
                        traveler.AddTag("light"); //判断是否能在黑暗中行走
                        traveler.backpack.Remove(who.name, 1);
                        MainForm.Print(traveler.name + "点上了火把。");
                    }
                });
            }
            else if (tool.name == "篝火" || tool.name == "石篝火")
            {
                tool.SetUsefn((Prefab who) => {
                    traveler.AddTag("light"); //判断是否能在黑暗中行走
                    traveler.AddTag("cookable");
                    if (tool.name == "篝火")
                    {
                        traveler.backpack.Remove(who.name, 1);
                    }
                    else
                    {
                        var my = (Tool)who;
                        my.curusetime--;
                        if (my.IsBroken())
                        {
                            traveler.backpack.Remove(my.name, 1);
                        }
                    }
                    MainForm.Print(traveler.name + "生起了" + tool.name + "。");
                    MainForm.EnCookMenu();
                    MainForm.ReflashBackpackList();
                });
            }
            else if (tool.name == "钓鱼竿")
            {
                Dictionary <string, uint> input = new Dictionary <string, uint>();
                input.Add("鱼 钓鱼 条", 4);
                GeneralToolfn(tool, "canfish", input);
            }
            else if (tool.name == "烹饪锅")
            {
                tool.SetUsefn((Prefab who) => {
                    traveler.AddTag("cookable");
                    var my = (Tool)who;
                    my.curusetime--;
                    if (my.IsBroken())
                    {
                        traveler.backpack.Remove(my.name, 1);
                    }
                    MainForm.Print(traveler.name + "架起来" + tool.name + "。");
                    MainForm.EnCookRecipe();
                    MainForm.ReflashBackpackList();
                });
            }
            else
            {
            }
        }
Esempio n. 9
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        //***********************************************************************************
        //控制台
        private void TB_input_KeyDown(object sender, KeyEventArgs e)
        {
            if (e.KeyCode == Keys.Up)
            {
                string str = (string)TB_input.Tag;
                TB_input.Text = str;
            }
            else if (e.KeyCode == Keys.Enter)
            {//char[] separator, int count, StringSplitOptions options
                char[]             separator = { ' ', '(', ')', ',', ';', '"', '(', ')', ';', '“', '”' };
                StringSplitOptions options   = StringSplitOptions.RemoveEmptyEntries;
                string[]           str       = TB_input.Text.Split(separator, options);
                if (str.Length <= 0)
                {
                    return;
                }

                if (str.Length > 1) //含有参数的
                {
                    if (str[0] == "c_give" || str[0] == "给我")
                    {
                        if (str[1] == "普通背包" || str[1] == "背包" || str[1] == "猪背包")
                        {
                            traveler.backpack.Resize(str[1] == "猪背包" ? 16 : 12);
                            bakcepackName.Text = str[1];
                        }

                        if (str.Length == 2)
                        {
                            traveler.backpack.AddObject(str[1], 1);
                        }
                        else
                        {
                            uint num;
                            if (uint.TryParse(str[2], out num))
                            {
                                traveler.backpack.AddObject(str[1], num);
                            }
                        }
                        ReflashBackpackList();
                    }
                    else if (str[0] == "printf" || str[0] == "print" || str[0] == "打印")
                    {
                        string output = "";
                        for (int i = 1; i < str.Length; ++i)
                        {
                            output += " " + str[i];
                        }
                        Print(output);
                    }
                    else if (str[0] == "WorldState" || str[0] == "时间")
                    {
                        timer_Time.Enabled = false;
                        Worldtime.SetState(str[1]);
                        timer_Time.Enabled = true;
                    }
                    else if (str[0] == "scane" || str[0] == "场景")
                    {
                        int enterorder;
                        if (str.Length > 2 && int.TryParse(str[2], out enterorder))
                        {
                            if (enterorder <= 0)
                            {
                                enterorder = 0;
                            }
                            else
                            {
                                enterorder = enterorder - 1;
                            }
                        }
                        else
                        {
                            enterorder = 0;
                        }
                        Address address = g_address.GetAddress(str[1]);
                        address.enterorder = enterorder;
                        this.AddAddress(address);
                        this.GotoNextScane();
                    }
                    else if (str[0] == "health" || str[0] == "健康")
                    {
                        int num;
                        if (Int32.TryParse(str[1], out num))
                        {
                            Form1.traveler.currenthealth = num;
                        }
                        ReflashBasedata();
                    }
                    else if (str[0] == "sanity" || str[0] == "精神")
                    {
                        int num;
                        if (Int32.TryParse(str[1], out num))
                        {
                            Form1.traveler.currentsanity = num;
                        }
                        ReflashBasedata();
                    }
                    else if (str[0] == "hunger" || str[0] == "饥饿")
                    {
                        int num;
                        if (Int32.TryParse(str[1], out num))
                        {
                            Form1.traveler.currenthunger = num;
                        }
                        ReflashBasedata();
                    }
                }
                else//不含参数的
                {
                    if (str[0] == "cls" || str[0] == "清屏")
                    {
                        TB_Dialogue.Text = "";
                    }
                    else if (str[0] == "NextWorldState" || str[0] == "下一段")
                    {
                        timer_Time.Enabled = false;
                        Worldtime.AddTime(Worldtime.GetTimeNowToNext());
                        timer_Time.Enabled = true;
                    }
                }

                TB_input.Tag  = TB_input.Text;
                TB_input.Text = "";
                TB_input.Focus();
            }
        }
Esempio n. 10
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 public void Awake(TimeSpan passtime)
 {
     Worldtime.AddTime(passtime);
     timer_Time.Enabled = true;
 }
Esempio n. 11
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 public void Awake()//timer_Time
 {
     timer_Time.Enabled = true;
     TB_time.Text       = Worldtime.GetTime().ToString() + " " + Worldtime.GetState();
 }
Esempio n. 12
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        //------------------------------------
        public static void Initaddress()
        {
            int     ENDLESS = 999999;
            Scane   scane;
            Address address;
            string  name = Form1.traveler.name;

            //string name, Form1.Fn fn, int usetime = 1, bool CanLostInDark = true, bool CanLostCook = true


            //***************************************************************************************************

            /*!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!注意事项!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
             *  在SetEnterfn时如果用到scane的信息请加入参数:Scane who
             *  !!要打印东西和GotoAddress的,把GotoAddress塞Print里面去!!
             */
            //***************************************************************************************************
            //*----------------梦开始的地方 0  //后者是index
            #region
            address = new Address("梦开始的地方");
            scane   = new Scane();
            address.AddScane(scane);
            g_address.addresses.Add(address);
            NORESTATR.Add(0); //把index加进去,不给重置
            scane.SetEnterText("*请输入旅行者的名字:");
            scane.SetEnterfn(() => {
                ReStart();
                MainForm.DisableAllButton();
                MainForm.TB_creature.ReadOnly = false; //可以输入名字了
                MainForm.SleepAllTime();
            });

            scane.AddButton("开始游戏", () => {
                cls();
                MainForm.MainPicture.Visible = false;
                MainForm.TB_Dialogue.Visible = true;
                GotoAddress("夏湾的小木屋");
            }, ENDLESS, false, true, "critter_kitten_builder");
            scane.AddButton("查看死亡记录", () => {
                cls();
                MainForm.MainPicture.Visible = false;
                MainForm.TB_Dialogue.Visible = true;
                string path = g_baseresult.FILEPATH;
                if (File.Exists(path))
                {
                    string[] strs = File.ReadAllLines(path);
                    if (strs.Length > 0)
                    {
                        MainForm.Print(strs);
                    }
                    else
                    {
                        MainForm.Print("***无死亡记录,暂时的***");
                    }
                }
                else
                {
                    MainForm.Print("!!!results.txt,文件不存在!!!");
                }
            }, ENDLESS, false, true, "featherpencil");
            scane.AddButton("退出游戏", () => {
                System.Environment.Exit(0);
            }, ENDLESS, false, true, "deerclops_eyeball");
            scane = new Scane("欢迎回家," + name + "╮(╯▽╰)╭", true, true, false);   //复制按钮 是不能新加按钮(省内存) 不复制enterfn和leavefn
            address.AddScane(scane);
            scane.SetEnterfn(() => {
                ReStart();
            });
            scane = new Scane("欢迎回家," + name + "↖(^ω^)↗", true, true, true);
            address.AddScane(scane);
            scane = new Scane("欢迎回家," + name + "♪(´ε`)", true, true, true);
            address.AddScane(scane);
            scane = new Scane("欢迎回家," + name + "└(^o^)┘", true, true, true);
            address.AddScane(scane);
            scane = new Scane("欢迎回家," + name + "⊙﹏⊙", true, true, true);
            address.AddScane(scane);
            scane = new Scane("欢迎回家," + name + "(ˉ﹃ˉ)", true, true, true);
            address.AddScane(scane);
            scane = new Scane("欢迎回家," + name + "o(︶︿︶)o 唉", true, true, true);
            address.AddScane(scane);
            scane = new Scane("欢迎回家," + name + "( ̄▽ ̄)~■干杯□~( ̄▽ ̄)", true, true, true);
            address.AddScane(scane);
            scane = new Scane("欢迎回家," + name + "o( ̄▽ ̄)d", true, true, true);
            address.AddScane(scane);
            scane = new Scane("欢迎回家," + name + "︿( ̄︶ ̄)︿", true, true, true);
            address.AddScane(scane);
            scane = new Scane("再这样按下去就出事了", true, true, true);
            address.AddScane(14, scane);
            scane = new Scane("", true, true, false); //15
            address.AddScane(scane);
            scane.picturepath = address.name + address.scanes.Count;
            scane.SetEnterfn((Scane who) => {
                cls();
                string str = "";
                for (int i = 0; i < who.entertext[0].Length; ++i) //去掉默认加的line
                {
                    if (who.entertext[0][i] == '-')
                    {
                        break;
                    }
                    else
                    {
                        str += who.entertext[0][i];
                    }
                }
                MainForm.PicturePrint(who.picturepath, str);
                ReStart();
            });
            scane = new Scane("出发去远方吧!", true, true, true, false);
            address.AddScane(20, scane);
            scane.picturepath = address.name + address.scanes.Count;
            scane             = new Scane("偶尔也应该坐下来休息休息~", true, true, true, false);
            address.AddScane(25, scane);
            scane.picturepath = address.name + address.scanes.Count;
            scane             = new Scane("", true, true, true, false);
            address.AddScane(30, scane);
            scane.picturepath = address.name + address.scanes.Count;
            scane             = new Scane("我想我需要个画师2333", true, true, true, false);
            address.AddScane(35, scane);
            scane.picturepath = address.name + address.scanes.Count;
            scane             = new Scane("***故事的终章***", true, true, true, false);
            address.AddScane(40, scane);
            scane.picturepath = address.name + address.scanes.Count;
            scane             = new Scane("", true, true, true, false);
            address.AddScane(scane);
            scane.picturepath = address.name + address.scanes.Count;
            scane             = new Scane("", true, true, true, false);
            address.AddScane(scane);
            scane.picturepath = address.name + address.scanes.Count;
            //*----------------夏湾的小木屋 1
            address = new Address("夏湾的小木屋");
            g_address.addresses.Add(address);
            scane = new Scane();
            address.AddScane(scane);

            scane.SetEnterfn(() => {
                Form1.traveler.AddTag("light");
                MainForm.EnCookMenu();
                MainForm.EnCookRecipe();
            });
            scane.SetLeavefn(() => {
                Form1.traveler.RemoveTag("light");
                MainForm.DeCookMenu();
                MainForm.DeCookRecipe();
            });
            scane.AddButton("接受并离开", () => {
                Form1.traveler.backpack.AddObject("树枝", 4);
                Form1.traveler.backpack.AddObject("干草", 4);
                Form1.traveler.backpack.AddObject("燧石", 2);
                Form1.traveler.backpack.AddObject("火把", 1);
                MainForm.ReflashBackpackList();
                GotoAddress("神秘森林");
            }, 1, false, true, "gift_large2");
            scane.AddButton("直接离开", () => {
                GotoAddress("神秘森林");
            }, ENDLESS, false, true, "fence_gate_item");
            scane.AddButton("我要回家", () => {
                cls();
                GotoAddress(0);
            }, ENDLESS, false, true, "homesign");

            scane = new Scane("欢迎再次回到夏湾的小木屋," + name + "↖(^ω^)↗", true, false, true);
            address.AddScane(scane);
            scane.buttons.RemoveAt(0); //结束并离开
            scane.buttons.RemoveAt(1); //我要回家
            scane.AddButton("休息", g_basebuttonfn.Sleep, ENDLESS, "tent");
            scane.AddButton("使用", g_basebuttonfn.UseItem, ENDLESS, "bonestew");

            scane = new Scane("欢迎再次回到夏湾的小木屋," + name + "?_?", true, true, true);
            address.AddScane(scane);
            scane = new Scane("欢迎再次回到夏湾的小木屋," + name + "#^_^#", true, true, true);
            address.AddScane(scane);
            scane = new Scane("欢迎再次回到夏湾的小木屋," + name + "(*^▽^*)", true, true, true);
            address.AddScane(scane);
            scane = new Scane("欢迎再次回到夏湾的小木屋," + name + "<( ̄︶ ̄)>", true, true, true);
            address.AddScane(scane);
            scane = new Scane("欢迎再次回到夏湾的小木屋," + name + "ヾ(≧▽≦*)o", true, true, true);
            address.AddScane(scane);
            scane = new Scane("欢迎再次回到夏湾的小木屋," + name + "o(*≧▽≦)ツ", true, true, true);
            address.AddScane(scane);
            scane = new Scane("欢迎再次回到夏湾的小木屋," + name + "( ̄▽ ̄)~■干杯□~( ̄▽ ̄)", true, true, true);
            address.AddScane(scane);
            scane = new Scane("欢迎再次回到夏湾的小木屋," + name + "都回来了那么多次不试试检查一下这个房间吗?", true, false, true);
            address.AddScane(scane);
            scane.AddButton("检查", () => {
                if (Form1.traveler.backpack.IsFull())
                {
                    MainForm.Print(name + "试图找了找有什么好东西,结果什么也没找到" + endline);
                }
                else
                {
                    Form1.traveler.backpack.AddObject("猎枪", 1);
                    MainForm.Print(name + "找到一把猎枪" + endline, MainForm.ReflashBackpackList);
                }
            }, 3, false, false, "backpack_smallbird");
            scane = new Scane("", false, false, false);
            address.AddScane(scane);
            scane.SetEnterfn(() => {
                MainForm.Print("现在你已经可以独自出去闯荡了,夏湾的小木屋为你关闭", () => { g_address.GotoAddress(2); });
            });
            //*********************  神秘森林 2  *********************

            address = new Address("神秘森林");
            g_address.addresses.Add(address);
            scane = new Scane();
            address.AddScane(scane);

            scane.AddButton("四处逛逛", (Scane who) => {
                int usedtime = who.GetButton("四处逛逛").UsedTime;
                if (usedtime == 1) //从1开始
                {
                    Queue <string> str = who.GetButtonText(1, "四处逛逛", 1);
                    if (Worldtime.GetNextState() == "晚上")
                    {
                        str.Enqueue("时间不早了,回去吧");
                    }
                    else
                    {
                        str.Enqueue("回去吧");
                    }
                    GetRadomItem(new string[] { "树枝", "浆果" }, new int[] { 10, 15 }, str);
                    MainForm.Print(str, () => {
                        MainForm.ReflashBackpackList();
                    });
                }
                else if (usedtime == 2)
                {
                    Queue <string> str = who.GetButtonText(1, "四处逛逛", 2);
                    if (Worldtime.GetNextState() == "晚上")
                    {
                        str.Enqueue("时间不早了,回去吧");
                    }
                    else
                    {
                        str.Enqueue("回去吧");
                    }
                    GetRadomItem(new string[] { "干草", "浆果", "胡萝卜", "树枝" }, new int[] { 15, 20, 16, 4 }, str);
                    MainForm.Print(str, () => {
                        MainForm.ReflashBackpackList();
                    });
                }
                else
                {
                    Queue <string> str = who.GetButtonText(1, "四处逛逛", 3);
                    if (Worldtime.GetNextState() == "晚上")
                    {
                        str.Enqueue("时间不早了,回去吧\r\n" + endline);
                    }
                    else
                    {
                        str.Enqueue("回去吧\r\n" + endline);
                    }
                    MainForm.Print(str);
                }
            }, 3, true, true, "cartographydesk", true);
            scane.AddButton("进入小木屋", () => {
                GotoAddress("夏湾的小木屋");
            }, ENDLESS, false, true, "homesign", false);
            //------------------判断,是否逛完了
            scane = new Scane("");
            address.AddScane(scane);
            scane.SetEnterfn((Scane who) => {
                Scane firstscane = who.address.GetScane(1);
                if (firstscane == null || firstscane.GetButton("四处逛逛") == null)
                {
                    GotoAddress("神秘森林", 3); return;
                }                                                                                                   //避免代码跳剧情卡死
                Scane.Button button = firstscane.GetButton("四处逛逛");
                if (button.usetime > 0)
                {
                    GotoAddress("神秘森林", 1); //回到第一个场景,还没逛完呢
                }
                else
                {
                    MainForm.Print("~是时候准备出发去远方了~\r\n" + endline, () => {
                        g_address.GotoAddress("神秘森林", 3);  //给我塞里面去!!
                    });
                }
            });

            scane = new Scane("", false, false, false);
            address.AddScane(scane);
            scane.AddButton("先西走", (Scane who) => {
                int usedtime = who.GetButton("先西走").UsedTime;
                if (usedtime == 1) //从1开始
                {
                    ;
                    Queue <string> str = who.GetButtonText(3, "先西走", 1);
                    MainForm.Print(str, () => {
                        g_address.GotoAddress("破损之桥");
                    });
                }
                else
                {
                    g_address.GotoAddress("破损之桥");
                }
            }, ENDLESS, true, true, "blowdart_lava", true);
            scane.AddButton("先北走", (Scane who) => {
                int usedtime = who.GetButton("先北走").UsedTime;
                if (usedtime == 1) //从1开始
                {
                    Queue <string> str = who.GetButtonText(3, "先北走", 1);
                    MainForm.Print(str, () => {
                        GotoAddress("山峦聚");
                    });
                }
                else
                {
                    GotoAddress("山峦聚");
                }
            }, ENDLESS, true, true, "mole", true);
            scane.AddButton("先东走", (Scane who) => {
                int usedtime = who.GetButton("先东走").UsedTime;
                if (usedtime == 1) //从1开始
                {
                    Queue <string> str = who.GetButtonText(3, "先东走", 1);
                    MainForm.Print(str, () => {
                        GotoAddress("绿野仙踪");
                    });
                }
                else
                {
                    GotoAddress("绿野仙踪");
                }
            }, ENDLESS, true, true, "chester_eyebone_snow", true);
            scane.AddButton("进入小木屋", () => {
                GotoAddress("夏湾的小木屋");
            }, ENDLESS, false, false, "homesign", true);

            //*----------------破损之桥 3
            address = new Address("破损之桥");
            g_address.addresses.Add(address);
            scane = new Scane();
            address.AddScane(scane);
            scane.AddButton("另寻他路", (Scane who) => {
                int usetime = who.GetButton("修桥").UsedTime;
                if (usetime == 0)
                {
                    Queue <string> str = who.GetButtonText(1, "另寻他路", 1);
                    MainForm.Print(str, () => {
                        g_address.GotoAddress("破损之桥", 2);//迷路
                    });
                }
                else
                {
                    Queue <string> str = who.GetButtonText(1, "另寻他路", 2);
                    MainForm.Print(str, () => {
                        g_address.GotoAddress("破损之桥", 2);//迷路
                    });
                }
            }, 1, true, true, "canary", true);
            scane.AddButton("修桥", (Scane who) => {
                Dictionary <string, uint> recipe = new Dictionary <string, uint>();
                recipe.Add("木材", 12); recipe.Add("干草", 6); recipe.Add("燧石", 2);
                if (Form1.traveler.backpack.IsMatrialsEnough(recipe))
                {
                    GetAddress("神秘森林").GetScane(3).buttons[0].fn = (object sender, EventArgs e) => {
                        GotoAddress("鹤之桥");
                    };
                    Form1.traveler.backpack.Remove(recipe);
                    Queue <string> str = who.GetButtonText(1, "修桥", 1);
                    MainForm.Print(str, () => {
                        g_address.GotoAddress("鹤之桥");  //想了想还是不改名字了,直接建个新地点吧
                    });
                }
                else
                {
                    MainForm.Print("虽然旅行者很想修复这桥,不过奈何手头没有足够的材料\r\n" +
                                   "也许我们应该去弄点木材、干草和燧石过来\r\n" + endline);
                }
            }, ENDLESS, false, false, "boards", true); //改变了先西走
            scane.AddButton("使用", g_basebuttonfn.UseItem, ENDLESS, "torch_shadow_alt");
            scane.AddButton("回到小木屋", () => {
                GotoAddress("神秘森林");
            }, ENDLESS, true, true, "homesign", true);

            //------------------判断,是否修桥了
            scane = new Scane("");
            address.AddScane(scane);
            scane.SetEnterfn((Scane who) => {
                Scane firstscane = who.address.GetScane(1);
                if (firstscane == null || firstscane.GetButton("另寻他路") == null)
                {
                    GotoAddress("破损之桥", 3); return;
                }                                                                                                   //避免代码跳剧情卡死
                Scane.Button button = firstscane.GetButton("另寻他路");
                if (button.UsedTime == 0)
                {
                    GotoAddress("破损之桥", 1); //回到第一个场景,还没修路呢
                }
                else
                {
                    GotoAddress("破损之桥", 3); //迷路了
                }
            });

            scane = new Scane(); //迷路 2
            address.AddScane(scane);
            scane.AddButton("继续前进", (Scane who) => {
                Queue <string> str = who.GetButtonText(2, "继续前进", 1);
                MainForm.Print(str, () => {
                    g_address.GotoAddress("荒漠之丘"); //新地形走起
                });
            }, 1, true, true, "cane", true);
            scane.AddButton("休息", g_basebuttonfn.Sleep, 2, "canary_poisoned");
            scane.AddButton("使用", g_basebuttonfn.UseItem, ENDLESS, "bonestew");

            //*------------------ 鹤之桥 4
            address = new Address("鹤之桥");
            g_address.addresses.Add(address);
            scane = new Scane();
            address.AddScane(scane);

            scane.AddButton("过桥", () => {
                GotoAddress("桦树林");
            }, ENDLESS, false, true, "deciduous");
            scane.AddButton("回到小木屋", () => {
                GotoAddress("神秘森林");
            }, ENDLESS, true, true, "homesign", true);

            //------------------ 桦树林
            address = new Address("桦树林");
            g_address.addresses.Add(address);
            scane = new Scane();
            address.AddScane(scane);
            scane.SetEnterfn(() => {
                Form1.traveler.AddTag("canuseaxe");
            });
            scane.SetLeavefn(() => {
                Form1.traveler.RemoveTag("canuseaxe");
            });

            scane.AddButton("四处逛逛", (Scane who) => {
                int usetime = who.GetButton("四处逛逛").usetime;
                switch (usetime)
                {
                case 1:
                    {
                    }
                    break;

                case 2:
                    {
                    }
                    break;

                case 3:
                    {
                    }
                    break;

                case 4:
                    {
                    }
                    break;

                default:
                    break;
                }
            }, 4, true, true, "cartographydesk", true);
            scane.AddButton("使用", g_basebuttonfn.UseItem, ENDLESS, "axe");
            scane.AddButton("回到小木屋", () => {
                GotoAddress("神秘森林");
            }, ENDLESS, true, true, "homesign", true);
            //*----------------山峦聚
            address = new Address("山峦聚");
            g_address.addresses.Add(address);
            scane = new Scane();
            address.AddScane(scane);
            scane.SetEnterfn(() => {
                Form1.traveler.AddTag("canusepickaxe");
            });
            scane.SetLeavefn(() => {
                Form1.traveler.RemoveTag("canusepickaxe");
            });

            scane.AddButton("使用", g_basebuttonfn.UseItem, ENDLESS, "pickaxe");
            scane.AddButton("回到小木屋", () => {
                GotoAddress("神秘森林");
            }, ENDLESS, true, true, "homesign", true);
            //*----------------绿野仙踪
            address = new Address("绿野仙踪");
            g_address.addresses.Add(address);
            scane = new Scane();
            address.AddScane(scane);
            scane.SetEnterfn(() => {
                Form1.traveler.AddTag("canuseaxe");
            });
            scane.SetLeavefn(() => {
                Form1.traveler.RemoveTag("canuseaxe");
            });

            scane.AddButton("收集资源", () => {
                string[] items        = new string[] { "干草", "浆果", "胡萝卜" };
                int[] maxnums         = new int[] { 12, 5, 5 };
                Queue <string> result = GetRadomItem(items, maxnums);
                MainForm.Print(result, MainForm.ReflashBackpackList);
            }, 4, true, true, "cutgrass", true);
            scane.AddButton("使用", g_basebuttonfn.UseItem, ENDLESS, "axe");
            scane.AddButton("回到小木屋", () => {
                GotoAddress("神秘森林");
            }, ENDLESS, true, true, "homesign", true);

            //*********************** 荒漠之丘 ***********************
            address = new Address("荒漠之丘");
            g_address.addresses.Add(address);
            scane = new Scane();
            address.AddScane(scane);

            scane.AddButton("冲上去", () => {
                string str = "义无反顾地冲了上去,";
                if (Form1.traveler.weapon != null && Form1.traveler.weapon.name == "猎枪")
                {
                    str += "拿出手里的猎枪,给那怪物来了致命一击\r\n并大喊到:“大人,时代变了!!”\r\n" + endline + "还没写完";
                    MainForm.Print(str, () => {
                        g_address.GotoAddress("0");
                    });
                }
                else
                {
                    str += "然后被无情的杀害了";
                    MainForm.Print(str, () => {
                        g_baseresult.GotoResult(Form1.traveler.name + "死于愚蠢");
                    });
                }
            }, 1, false, true, "fight_lose");
            scane.AddButton("躲好", () => {
                string str = "躲到了旁边的大石头后面";
                MainForm.Print(str, () => {
                    g_address.GotoAddress("荒漠之丘");
                });
            }, ENDLESS, false, false, "chester_eyebone_closed");

            scane = new Scane("");
            address.AddScane(scane);
            scane.AddButton("探头偷看", (Scane who) => {
                int usetime = who.GetButton("继续躲藏").UsedTime;
                if (usetime <= 3)
                {
                    MainForm.Print("旅行者试图偷看,结果被怪物发现并吃掉了\r\n", () => {
                        g_baseresult.GotoResult(Form1.traveler.name + "死于神秘怪物");
                    });
                }
                else
                {
                    GotoAddress("荒漠之丘");
                }
            }, 1, false, false, "chester_eyebone_snow");
            scane.AddButton("继续躲藏", (Scane who) => {
                MainForm.Print("旅行者继续躲藏~", () => {
                    int usedtime = who.GetButton("继续躲藏").UsedTime;
                    if (usedtime > 2)
                    {
                        g_baseresult.GotoResult(Form1.traveler.name + "在等待中老去");
                    }
                });
            }, ENDLESS, false, false, "chester_eyebone_closed_shadow");

            scane = new Scane("旅行者发现那怪物已经离开了,那么接下来干什么呢?");
            address.AddScane(scane);
            scane.AddButton("过去看看", () => {
                MainForm.Print("等等等等,还没写完呢", () => {
                    GotoAddress(0);
                });
            }, 1, true, true, "chester_eyebone_shadow");
            scane.AddButton("再等等", (Scane who) => {
                MainForm.Print("再等等~", () => {
                    int usedtime = who.GetButton("再等等").UsedTime;
                    if (usedtime > 2)
                    {
                        g_baseresult.GotoResult(Form1.traveler.name + "在等待中老去");
                    }
                });
            }, ENDLESS, false, false, "chester_eyebone_closed_snow");

            #endregion

            /*
             * address = new Address("荒漠之丘");
             * g_address.addresses.Add(address);
             * scane = new Scane();
             * address.AddScane(scane);
             *
             * scane = new Scane();
             * address.AddScane(scane);
             */
        }