public MatchServer() : base("MatchServer") { LoginServers = new ConcurrentDictionary <int, LoginServerProxy>(); matchserver = this; LuaTable server = GetValueFromLua <LuaTable>("server"); string nettype = (string)server["nettype"]; LuaTable serveraddr = (LuaTable)server[nettype]; int port = (int)(Int64)serveraddr["port"]; KService service = Session.createorget(port); service.onAcceptAKchannel += (ref KChannel channel) => { int id; do { id = RandomHelper.RandomNumber(int.MinValue, int.MaxValue); } while (LoginServers.ContainsKey(id)); LoginServers.TryAdd(id, new LoginServerProxy(id, channel, this)); Logger.log("loinginserver in"); }; Task.Run(async() => { try { while (true) { await Task.Delay(50000); Logger.log(matchpool.Count + " :matchpool size"); } } catch (Exception e) { Logger.log(e.ToString()); } }); //////////////////////////////////////////////////////////////////////////////////////// LuaTable remoteserver = GetValueFromLua <LuaTable>("remoteserver"); nettype = (string)remoteserver["nettype"]; serveraddr = (LuaTable)remoteserver[nettype]; string serverip = (string)serveraddr["serverip"]; port = (int)(Int64)serveraddr["port"]; IPAddress ipAd = IPAddress.Parse(serverip);//local ip address "172.16.5.188" channel_loadbalance = Session.getnew().GetChannel(new IPEndPoint(ipAd, port)); channel_loadbalance.onUserLevelReceivedCompleted += (ref byte[] buffer) => { switch ((CMDLoadBalanceServer)buffer[0]) { case CMDLoadBalanceServer.CREATEDS: int roomid = BitConverter.ToInt32(buffer, 1); int dsport = BitConverter.ToInt32(buffer, 5); string dswan = Encoding.getstring(buffer, 9, buffer.Length - 9); Room room; RoomManager.getsingleton().fightingRooms.TryGetValue(roomid, out room); foreach (var v in room.players.Values) { if (v.offline) { Logger.log("this player is offline ,player id is : " + v.playerid); continue; } LoginServerProxy lsp; bool b = LoginServers.TryGetValue(v.loginserverproxyid, out lsp); if (b) { byte[] wanbytes = Encoding.getbyte(dswan); byte[] sumbuffer = new byte[16 + wanbytes.Length]; sumbuffer.WriteTo(0, v.playerid); sumbuffer.WriteTo(4, v.side); sumbuffer.WriteTo(8, dsport); sumbuffer.WriteTo(12, roomid); Array.Copy(wanbytes, 0, sumbuffer, 16, wanbytes.Length); lsp.sendtologinserver((byte)CMDMatchServer.MATCHREQUEST, sumbuffer); } else { } } Logger.log("--roomid-- : " + roomid + "--dsport--" + dsport + "--dswan-- " + dswan); break; case CMDLoadBalanceServer.CREATEDSV1: roomid = BitConverter.ToInt32(buffer, 1); dsport = BitConverter.ToInt32(buffer, 5); dswan = Encoding.getstring(buffer, 9, buffer.Length - 9); RoomManager.getsingleton().CreatedRooms.TryGetValue(roomid, out room); foreach (var v in room.players.Values) { if (v.offline) { Logger.log("this player is offline ,player id is : " + v.playerid); continue; } LoginServerProxy lsp; bool b = LoginServers.TryGetValue(v.loginserverproxyid, out lsp); if (b) { byte[] wanbytes = Encoding.getbyte(dswan); byte[] sumbuffer = new byte[16 + wanbytes.Length]; sumbuffer.WriteTo(0, v.playerid); sumbuffer.WriteTo(4, v.side); sumbuffer.WriteTo(8, dsport); sumbuffer.WriteTo(12, roomid); Array.Copy(wanbytes, 0, sumbuffer, 16, wanbytes.Length); lsp.sendtologinserver((byte)CMDMatchServer.STARTGAME, sumbuffer); } else { } } Logger.log("--roomid-- : " + roomid + "--dsport--" + dsport + "--dswan-- " + dswan); break; case CMDLoadBalanceServer.DESTROY: Logger.log("CMDLoadBalanceServer.DESTROY"); break; default: break; } }; }
public LoginServer() : base("Loginserver") { LuaTable server = GetValueFromLua <LuaTable>("server"); string nettype = (string)server["nettype"]; LuaTable serveraddr = (LuaTable)server[nettype]; int port = (int)(Int64)serveraddr["port"]; KService service = Session.createorget(port); service.onAcceptAKchannel += (ref KChannel channel) => { int id = 0; do { id = RandomHelper.RandomNumber(int.MinValue, int.MaxValue); } while (Players.ContainsKey(id)); Players.TryAdd(id, new Player(id, channel, this)); Logger.log("onaccept"); }; //////////////////////////////////////////////////////////////////////////////////////// LuaTable remoteserver = GetValueFromLua <LuaTable>("remoteserver"); nettype = (string)remoteserver["nettype"]; serveraddr = (LuaTable)remoteserver[nettype]; string serverip = (string)serveraddr["serverip"]; port = (int)(Int64)serveraddr["port"]; IPAddress ipAd = IPAddress.Parse(serverip);//local ip address "172.16.5.188" channel_matchserver = Session.getnew().GetChannel(new IPEndPoint(ipAd, port)); channel_matchserver.onUserLevelReceivedCompleted += (ref byte[] buffer) => { switch ((CMDMatchServer)buffer[0]) { case CMDMatchServer.MATCHREQUEST: int playerid = BitConverter.ToInt32(buffer, 1); Player player; bool b = Players.TryGetValue(playerid, out player); if (b) { int side = BitConverter.ToInt32(buffer, 5); int dsport = BitConverter.ToInt32(buffer, 9); int roomid = BitConverter.ToInt32(buffer, 13); string dswan = Encoding.getstring(buffer, 17, buffer.Length - 17); byte[] tempbuffer = new byte[buffer.Length - 5]; Array.Copy(buffer, 5, tempbuffer, 0, tempbuffer.Length); player.send((byte)CMDPlayer.MATCHREQUEST, tempbuffer); Logger.log("--player.playerinfor-- : " + player.playerinfor + "--side-- : " + side + "--dsport--" + dsport + "--dswan-- " + dswan); } else { } break; case CMDMatchServer.CREATEROOM: playerinfor pi = new playerinfor(); MemoryStream ms = new MemoryStream(); ms.Write(buffer, 1, buffer.Length - 1); ms.Position = 0; pi = Serializer.Deserialize <playerinfor>(ms); b = Players.TryGetValue(pi.playerid, out player); if (b) { player.send((byte)CMDPlayer.CREATEROOM, BitConverter.GetBytes(pi.roomnumber)); Logger.log(pi.roomnumber + " :pi.roomnumber :createroom"); } else { } break; case CMDMatchServer.JOINROOM: pi = new playerinfor(); ms = new MemoryStream(); ms.Write(buffer, 1, buffer.Length - 1); ms.Position = 0; pi = Serializer.Deserialize <playerinfor>(ms); b = Players.TryGetValue(pi.playerid, out player); if (b) { player.send((byte)CMDPlayer.JOINROOM, BitConverter.GetBytes(pi.roomnumber)); Logger.log(pi.roomnumber + " :pi.roomnumber :joinroom"); } else { } Logger.log(" :joinroom"); break; case CMDMatchServer.JOINROOMFAILED: pi = new playerinfor(); ms = new MemoryStream(); ms.Write(buffer, 1, buffer.Length - 1); ms.Position = 0; pi = Serializer.Deserialize <playerinfor>(ms); b = Players.TryGetValue(pi.playerid, out player); if (b) { player.send((byte)CMDPlayer.JOINROOMFAILED, BitConverter.GetBytes(pi.roomnumber)); Logger.log(pi.roomnumber + " JOINROOMFAILED"); } else { } Logger.log(" :joinroom"); break; case CMDMatchServer.STARTGAME: playerid = BitConverter.ToInt32(buffer, 1); b = Players.TryGetValue(playerid, out player); if (b) { int side = BitConverter.ToInt32(buffer, 5); int dsport = BitConverter.ToInt32(buffer, 9); int roomid = BitConverter.ToInt32(buffer, 13); string dswan = Encoding.getstring(buffer, 17, buffer.Length - 17); byte[] tempbuffer = new byte[buffer.Length - 5]; Array.Copy(buffer, 5, tempbuffer, 0, tempbuffer.Length); player.send((byte)CMDPlayer.STARTGAME, tempbuffer); Logger.log("--player.playerinfor-- : " + player.playerinfor + "--side-- : " + side + "--dsport--" + dsport + "--dswan-- " + dswan); } else { } Logger.log(" :joinroom"); break; case CMDMatchServer.PLAYEREXITQUEST: Logger.log(" :playerexitquest"); break; case CMDMatchServer.OTHERPLAYERINFOR: playerid = BitConverter.ToInt32(buffer, 1); b = Players.TryGetValue(playerid, out player); if (b) { pi = new playerinfor(); ms = new MemoryStream(); ms.Write(buffer, 5, buffer.Length - 5); ms.Position = 0; pi = Serializer.Deserialize <playerinfor>(ms); byte[] otherinfor = Encoding.getbyte(pi.SimulateInforStr); byte[] t = new byte[otherinfor.Length + 12]; t.WriteTo(0, pi.playerid); t.WriteTo(4, pi.side); t.WriteTo(8, pi.oldplayerid); Array.Copy(otherinfor, 0, t, 12, otherinfor.Length); player.send((byte)CMDPlayer.OTHERPLAYERINFOR, t); Logger.log("--otherplayer.playerinfor-- : " + pi.SimulateInforStr + "--side-- : " + pi.side + "--dsport--"); } else { } Logger.log(" :playerexitquest"); break; case CMDMatchServer.RECONNECT: playerid = BitConverter.ToInt32(buffer, 1); int result = BitConverter.ToInt32(buffer, 5); b = Players.TryGetValue(playerid, out player); byte[] byterosend = new byte[8]; byterosend.WriteTo(0, playerid); byterosend.WriteTo(4, result); if (b) { player.send((byte)CMDPlayer.RECONNECT, byterosend); Logger.log("--playerid-- : " + playerid + "--reconnect-- : " + result); } else { Logger.log("player id not exist ,this should not happen"); } break; case CMDMatchServer.RECONNECTV1: playerid = BitConverter.ToInt32(buffer, 1); result = BitConverter.ToInt32(buffer, 5); b = Players.TryGetValue(playerid, out player); byterosend = new byte[8]; byterosend.WriteTo(0, playerid); byterosend.WriteTo(4, result); if (b) { player.send((byte)CMDPlayer.RECONNECT, byterosend); Logger.log("--playerid-- : " + playerid + "--reconnect-- : " + result); } else { Logger.log("player id not exist ,this should not happen"); } break; default: break; } }; }