public override void Load() { MainTitle = new Title("Deep Space Dive", 70, 70); NewGameButton = new Button("New Game", 30, Constants.Height - 300, 400, 70, false); OptionsButton = new Button("Options", 30, Constants.Height - 200, 400, 70, false); QuitButton = new Button("Quit", 30, Constants.Height - 100, 400, 70, false); }
public override void Load() { // Add interface elements upgradesButton = new Button("Upgrades [TAB]", 30, Constants.Height - 90, 200, 40, true); // Add ships playerShip = new Ship(); }