public void SpawnAGuard(int guardX, int guardY, int guardZ, ushort heading) { GameStairGuard guard = new GameStairGuard(); guard.Model = 1349; guard.Size = 37; guard.Level = 80; //level 70 on live guard.Name = "daleros ephoros"; guard.CurrentRegionID = (ushort)Ianetor.playerregion; guard.Heading = heading; guard.Realm = 0; guard.CurrentSpeed = 0; guard.MaxSpeedBase = 300; guard.GuildName = ""; guard.X = guardX; guard.Y = guardY; guard.Z = guardZ; guard.RoamingRange = 0; guard.RespawnInterval = 0; guard.BodyType = 0; guard.Strength = 600; StandardMobBrain brain = new StandardMobBrain(); brain.AggroLevel = 100; brain.AggroRange = 200; guard.SetOwnBrain(brain); guard.AddToWorld(); StairGuardList.Add(guard); return; }
public void SpawnAGuard(int guardX, int guardY, int guardZ, ushort heading) { GameStairGuard guard = new GameStairGuard(); guard.Model = 1349; guard.Size = 37; guard.Level = 80; //level 70 on live guard.Name = "daleros ephoros"; guard.CurrentRegionID = (ushort)Ianetor.playerregion; guard.Heading = heading; guard.Realm = 0; guard.CurrentSpeed = 0; guard.MaxSpeedBase = 300; guard.GuildName = ""; guard.X = guardX; guard.Y = guardY; guard.Z = guardZ; guard.RoamingRange = 0; guard.RespawnInterval = 0; guard.BodyType = 0; guard.Strength = 600; StandardMobBrain brain = new StandardMobBrain(); brain.AggroLevel = 100; brain.AggroRange = 200; guard.SetOwnBrain(brain); guard.AddToWorld(); StairGuardList.Add(guard); return; }