Esempio n. 1
0
            /// <summary>
            /// Constructs a new DelayedSpellTimer
            /// </summary>
            /// <param name="actionSource">The caster</param>
            /// <param name="handler">The spell handler</param>
            /// <param name="target">The target object</param>
            public DelayedCastTimer(GameLiving actionSource, SpellHandler handler, GameLiving target, int delay1, int delay2)
                : base(actionSource.CurrentRegion.TimeManager)
            {
                if (handler == null)
                    throw new ArgumentNullException("handler");

                if (actionSource == null)
                    throw new ArgumentNullException("actionSource");

                m_handler = handler;
                m_target = target;
                m_caster = actionSource;
                m_stage = 0;
                m_delay1 = delay1;
                m_delay2 = delay2;
            }
Esempio n. 2
0
 public FriendBrain(SpellHandler spellHandler)
     : base()
 {
     ThinkInterval = 3000;
     m_spellHandler = spellHandler;
 }
Esempio n. 3
0
        /// <summary>
        /// Action
        /// </summary>
        /// <param name="living"></param>
        public override void Execute(GameLiving living)
        {
            if (CheckPreconditions(living, DEAD | SITTING | MEZZED | STUNNED)) return;

            GamePlayer player = living as GamePlayer;
            if (player != null)
            {
                /*BlissfulIgnoranceEffect BlissfulIgnorance = (BlissfulIgnoranceEffect)player.EffectList.GetOfType(typeof(BlissfulIgnoranceEffect));
                if (BlissfulIgnorance != null)
                    BlissfulIgnorance.Cancel(false);

                new BlissfulIgnoranceEffect().Start(player);*/

                Hashtable table_spells = new Hashtable();
                foreach (Spell spell in SkillBase.GetSpellList("Savagery"))
                {
                    if(spell.Group==0 || spell.Target.ToLower()!="self") continue;

                    if (spell.Level <= player.GetSpellLine("Savagery").Level)
                    {
                        if (!table_spells.ContainsKey(spell.Group))
                            table_spells.Add(spell.Group, spell);
                        else
                        {
                            Spell oldspell = (Spell)table_spells[spell.Group];
                            if (spell.Level > oldspell.Level)
                                table_spells[spell.Group] = spell;
                        }
                    }
                }
                foreach (object obj in table_spells.Values)
                {
                    if (obj == null || !(obj is Spell)) continue;
                    Spell spell = obj as Spell;
                    try
                    {
                        DBSpell db = new DBSpell();
                        db.ClientEffect = spell.ClientEffect;
                        db.Icon = spell.Icon;
                        db.Name = spell.Name;
                        db.Description = spell.Description;
                        db.Duration = spell.Duration / 1000;
                        db.Power = 0;
                        db.Value = spell.Value;
                        db.Message1 = "";
                        db.Message2 = "";
                        db.Message3 = "";
                        db.Message4 = "";
                        db.Type = spell.SpellType;
                        db.Target = "Self";
                        db.MoveCast = true;
                        db.Uninterruptible = true;

                        SpellHandler handler = new SpellHandler(player, new Spell(db, 0), SkillBase.GetSpellLine("Savagery"));
                        if(handler!=null)
                            handler.CastSpell();
                    }
                    catch (Exception e)
                    {
                        if (log.IsErrorEnabled)
                            log.Error("RR5 Savage : use spell, ", e);
                    }
                }
            }
            DisableSkill(living);
        }