public void GuardStartSpellNukeCheckLOS(GamePlayer player, ushort response, ushort targetOID) { if ((response & 0x100) == 0x100) { SpellMgr.CastNukeSpell(this, TargetObject as GameLiving); } }
public void GuardStartSpellHealCheckLOS(GamePlayer player, ushort response, ushort targetOID) { if ((response & 0x100) == 0x100 && HealTarget != null) { TargetObject = HealTarget; SpellMgr.CastHealSpell(this, HealTarget as GameLiving); } }