Esempio n. 1
0
        public static Guild CreateGuild(eRealm realm, string guildName, GamePlayer creator = null)
        {
            if (DoesGuildExist(guildName))
            {
                if (creator != null)
                    creator.Out.SendMessage(guildName + " already exists!", eChatType.CT_System, eChatLoc.CL_SystemWindow);

                return null;
            }

            try
            {
                DBGuild dbGuild = new DBGuild();
                dbGuild.GuildName = guildName;
                dbGuild.GuildID = System.Guid.NewGuid().ToString();
                dbGuild.Realm = (byte)realm;
                Guild newguild = new Guild(dbGuild);
                if (newguild.AddToDatabase() == false)
                {
                    if (creator != null)
                    {
                        creator.Out.SendMessage("Database error, unable to add a new guild!", eChatType.CT_System, eChatLoc.CL_SystemWindow);
                    }
                    return null;
                }
                AddGuild(newguild);
                CreateRanks(newguild);

                if (log.IsDebugEnabled)
                    log.Debug("Create guild; guild name=\"" + guildName + "\" Realm=" + GlobalConstants.RealmToName(newguild.Realm));

                return newguild;
            }
            catch (Exception e)
            {
                if (log.IsErrorEnabled) log.Error("CreateGuild", e);
                return null;
            }
        }
Esempio n. 2
0
 /// <summary>
 /// Creates an empty Guild. Don't use this, use
 /// GuildMgr.CreateGuild() to create a guild
 /// </summary>
 public Guild(DBGuild dbGuild)
 {
     this.m_DBguild = dbGuild;
     bannerStatus = "None";
 }