private static void ApplyMaterial(DualTextureEffect effect, Material material) { effect.DiffuseColor = material.DiffuseColor; if (material.Texture.IsNotNull() && effect.Texture.IsNull()) effect.Texture = material.Texture; }
private static void ApplyMaterial(EnvironmentMapEffect effect, Material material) { effect.DiffuseColor = material.DiffuseColor; effect.EmissiveColor = material.EmissiveColor; if (material.Texture.IsNotNull() && effect.Texture.IsNull()) effect.Texture = material.Texture; }
private static void ApplyMaterial(SkinnedEffect effect, Material material) { effect.DiffuseColor = material.DiffuseColor; effect.EmissiveColor = material.EmissiveColor; effect.SpecularColor = material.SpecularColor; effect.SpecularPower = material.SpecularPower; if (material.Texture.IsNotNull() && effect.Texture.IsNull()) effect.Texture = material.Texture; }
private static void ApplyMaterial(BasicEffect effect, Material material) { effect.DiffuseColor = material.DiffuseColor; effect.EmissiveColor = material.EmissiveColor; effect.SpecularColor = material.SpecularColor; effect.SpecularPower = material.SpecularPower; if (material.Texture.IsNull() || effect.Texture.IsNotNull()) return; effect.Texture = material.Texture; effect.TextureEnabled = true; }
public void ApplyMaterial(Effect effect, Material material) { if (effect is BasicEffect) ApplyMaterial((BasicEffect)effect, material); else if (effect is EnvironmentMapEffect) ApplyMaterial((EnvironmentMapEffect)effect, material); else if (effect is DualTextureEffect) ApplyMaterial((DualTextureEffect)effect, material); else if (effect is SkinnedEffect) ApplyMaterial((SkinnedEffect)effect, material); else throw new NotSupportedException(); }