Esempio n. 1
0
 // Start is called before the first frame update
 public void Initialize(ITransformHandler locationer, TiledRenderCfg cfg, Material mat, bool isNew, bool is_static,
                        bool isPlayer, int newTexW)
 {
     base.Initialize(locationer, cfg, mat, is_static, isPlayer);
     texRptHeight = 1;
     if (texRptWidth != newTexW || isNew)
     {
         texRptWidth = newTexW;
         PrepareNewMesh();
         centers = new Vector2[newTexW + 1];
     }
 }
Esempio n. 2
0
 //TileRenders are always Initialize-initialized.
 protected void Initialize(ITransformHandler locationer, TiledRenderCfg cfg, Material material, bool is_static,
                           bool isPlayer)
 {
     locater  = locationer;
     parented = locater.HasParent();
     isStatic = is_static;
     material.enableInstancing = false; //Instancing doesn't work with this, and it has overhead, so disable it.
     render.sharedMaterial     = material;
     render.sortingOrder       = renderCounter++;
     render.sortingLayerID     = SortingLayer.NameToID(isPlayer ? cfg.playerSortingLayer : cfg.sortingLayer);
     DontUpdateTimeAfter       = cfg.dontUpdateTimeAfter;
     //mr.GetPropertyBlock(pb);
 }