public PlayerStandardBarrelCollisionCommand(IGameObject playerObj, IGameObject object1) { barrel = (DKStandardBarrel)object1; player = (Player)playerObj; }
public DKStandardBarrelIdleState(DKStandardBarrel item) { this.item = item; item.Sprite = ItemSpriteFactory.Instance.CreateDKStandardBarrelSprite(); }
public DKStandardBarrelBrokenState(DKStandardBarrel item) { this.item = item; item.Sprite = ItemSpriteFactory.Instance.CreateDKStandardBarrelBrokenSprite(); SoundPool.PlaySound(Sound.CollectibleBarrelBreak); }