Esempio n. 1
0
 public override byte[] CreateImage(out string validataCode)
 {
     Bitmap bitmap;
     string formatString = "a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,p,q,r,s,t,u,v,w,x,y,z";
     GetRandom(formatString, this.ValidataCodeLength, out validataCode);
     MemoryStream stream = new MemoryStream();
     AnimatedGifEncoder encoder = new AnimatedGifEncoder();
     encoder.Start();
     encoder.SetDelay(1);
     encoder.SetRepeat(0);
     Random random = new Random();
     for (int i = 0; i < validataCode.Length; i++)
     {
         this.colors.Add(this.DrawColors[random.Next(this.DrawColors.Length)]);
     }
     for (int j = 0; j < 3; j++)
     {
         string[] strArray = this.SplitCode(validataCode);
         for (int k = 0; k < 2; k++)
         {
             if (k == 0)
             {
                 this.ImageBmp(out bitmap, strArray[0]);
             }
             else
             {
                 this.ImageBmp(out bitmap, strArray[1]);
             }
             bitmap.Save(stream, ImageFormat.Png);
             encoder.AddFrame(Image.FromStream(stream));
             stream = new MemoryStream();
             bitmap.Dispose();
         }
     }
     encoder.OutPut(ref stream);
     bitmap = null;
     stream.Close();
     stream.Dispose();
     return stream.GetBuffer();
 }
Esempio n. 2
0
 public override byte[] CreateImage(out string validataCode)
 {
     Bitmap bitmap;
     string formatString = "a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,p,q,r,s,t,u,v,w,x,y,z";
     GetRandom(formatString, this.ValidataCodeLength, out validataCode);
     MemoryStream stream = new MemoryStream();
     AnimatedGifEncoder encoder = new AnimatedGifEncoder();
     encoder.Start();
     encoder.SetDelay(1);
     encoder.SetRepeat(0);
     for (int i = 0; i < 3; i++)
     {
         this.SplitCode(validataCode);
         this.ImageBmp(out bitmap, validataCode);
         bitmap.Save(stream, ImageFormat.Png);
         encoder.AddFrame(Image.FromStream(stream));
         stream = new MemoryStream();
         bitmap.Dispose();
     }
     encoder.OutPut(ref stream);
     bitmap = null;
     stream.Close();
     stream.Dispose();
     return stream.GetBuffer();
 }