Esempio n. 1
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        public byte GetWindowMinimized(ImGuiViewportPtr vp)
        {
            VeldridImGuiWindow window = (VeldridImGuiWindow)GCHandle.FromIntPtr(vp.PlatformUserData).Target;
            SDL_WindowFlags    flags  = Sdl2Native.SDL_GetWindowFlags(window.Window.SdlWindowHandle);

            return((flags & SDL_WindowFlags.Minimized) != 0 ? (byte)1 : (byte)0);
        }
Esempio n. 2
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        private void SetWindowPos(ImGuiViewportPtr vp, Vector2 pos)
        {
            VeldridImGuiWindow window = (VeldridImGuiWindow)GCHandle.FromIntPtr(vp.PlatformUserData).Target;

            window.Window.X = (int)pos.X;
            window.Window.Y = (int)pos.Y;
        }
Esempio n. 3
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        private byte GetWindowFocus(ImGuiViewportPtr vp)
        {
            VeldridImGuiWindow window = (VeldridImGuiWindow)GCHandle.FromIntPtr(vp.PlatformUserData).Target;
            SDL_WindowFlags    flags  = Sdl2Native.SDL_GetWindowFlags(window.Window.SdlWindowHandle);

            return((flags & SDL_WindowFlags.InputFocus) != 0 ? (byte)1 : (byte)0);
        }
Esempio n. 4
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        private unsafe void GetWindowSize(ImGuiViewportPtr vp, Vector2 *outSize)
        {
            VeldridImGuiWindow window = (VeldridImGuiWindow)GCHandle.FromIntPtr(vp.PlatformUserData).Target;
            Rectangle          bounds = window.Window.Bounds;

            *outSize = new Vector2(bounds.Width, bounds.Height);
        }
Esempio n. 5
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        private void DestroyWindow(ImGuiViewportPtr vp)
        {
            if (vp.PlatformUserData != IntPtr.Zero)
            {
                VeldridImGuiWindow window = (VeldridImGuiWindow)GCHandle.FromIntPtr(vp.PlatformUserData).Target;
                window.Dispose();

                vp.PlatformUserData = IntPtr.Zero;
            }
        }
Esempio n. 6
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        public void SwapExtraWindows(GraphicsDevice gd)
        {
            ImGuiPlatformIOPtr platformIo = ImGui.GetPlatformIO();

            for (int i = 1; i < platformIo.Viewports.Size; i++)
            {
                ImGuiViewportPtr   vp     = platformIo.Viewports[i];
                VeldridImGuiWindow window = (VeldridImGuiWindow)GCHandle.FromIntPtr(vp.PlatformUserData).Target;
                gd.SwapBuffers(window.Swapchain);
            }
        }
Esempio n. 7
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        private void SetWindowFocus(ImGuiViewportPtr vp)
        {
            if (_pSdlRaiseWindow == null)
            {
                _pSdlRaiseWindow = Sdl2Native.LoadFunction <SdlRaiseWindowT>("SDL_RaiseWindow");
            }

            VeldridImGuiWindow window = (VeldridImGuiWindow)GCHandle.FromIntPtr(vp.PlatformUserData).Target;

            _pSdlRaiseWindow(window.Window.SdlWindowHandle);
        }
Esempio n. 8
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        private unsafe void SetWindowTitle(ImGuiViewportPtr vp, IntPtr title)
        {
            VeldridImGuiWindow window = (VeldridImGuiWindow)GCHandle.FromIntPtr(vp.PlatformUserData).Target;
            byte *titlePtr            = (byte *)title;
            int   count = 0;

            while (titlePtr[count] != 0)
            {
                titlePtr += 1;
            }
            window.Window.Title = System.Text.Encoding.ASCII.GetString(titlePtr, count);
        }
Esempio n. 9
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        /// <summary>
        /// Renders the ImGui draw list data.
        /// This method requires a <see cref="GraphicsDevice"/> because it may create new DeviceBuffers if the size of vertex
        /// or index data has increased beyond the capacity of the existing buffers.
        /// A <see cref="CommandList"/> is needed to submit drawing and resource update commands.
        /// </summary>
        public void Render(GraphicsDevice gd, CommandList cl)
        {
            if (_frameBegun)
            {
                _frameBegun = false;
                ImGui.Render();
                RenderImDrawData(ImGui.GetDrawData(), gd, cl);

                // Update and Render additional Platform Windows
                if ((ImGui.GetIO().ConfigFlags & ImGuiConfigFlags.ViewportsEnable) != 0)
                {
                    ImGui.UpdatePlatformWindows();
                    ImGuiPlatformIOPtr platformIo = ImGui.GetPlatformIO();
                    for (int i = 1; i < platformIo.Viewports.Size; i++)
                    {
                        ImGuiViewportPtr   vp     = platformIo.Viewports[i];
                        VeldridImGuiWindow window = (VeldridImGuiWindow)GCHandle.FromIntPtr(vp.PlatformUserData).Target;
                        cl.SetFramebuffer(window.Swapchain.Framebuffer);
                        RenderImDrawData(vp.DrawData, gd, cl);
                    }
                }
            }
        }
Esempio n. 10
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        /// <summary>
        /// Constructs a new ImGuiController.
        /// </summary>
        public unsafe ImGuiController(GraphicsDevice gd, Sdl2Window window, OutputDescription outputDescription, int width, int height)
        {
            _gd           = gd;
            _window       = window;
            _windowWidth  = width;
            _windowHeight = height;

            //Create ImGui Context
            var context = ImGui.CreateContext();

            ImGui.SetCurrentContext(context);

            //Create ImPlot Context
            ImPlot.SetImGuiContext(context);
            ImPlot.CreateContext();

            //Create ImNodes Context
            imnodes.SetImGuiContext(context);
            imnodes.Initialize();

            //Create ImGuizmo Context
            ImGuizmo.SetImGuiContext(context);

            ImGuiIOPtr io = ImGui.GetIO();

            io.ConfigFlags |= ImGuiConfigFlags.DockingEnable;
            io.ConfigFlags |= ImGuiConfigFlags.ViewportsEnable;
            io.ConfigFlags |= ImGuiConfigFlags.NavEnableKeyboard;
            io.ConfigFlags |= ImGuiConfigFlags.NavEnableGamepad;

            ImGuiPlatformIOPtr platformIo   = ImGui.GetPlatformIO();
            ImGuiViewportPtr   mainViewport = platformIo.Viewports[0];

            mainViewport.PlatformHandle = window.Handle;
            _mainViewportWindow         = new VeldridImGuiWindow(gd, mainViewport, _window);

            _createWindow       = CreateWindow;
            _destroyWindow      = DestroyWindow;
            _getWindowPos       = GetWindowPos;
            _showWindow         = ShowWindow;
            _setWindowPos       = SetWindowPos;
            _setWindowSize      = SetWindowSize;
            _getWindowSize      = GetWindowSize;
            _setWindowFocus     = SetWindowFocus;
            _getWindowFocus     = GetWindowFocus;
            _getWindowMinimized = GetWindowMinimized;
            _setWindowTitle     = SetWindowTitle;

            platformIo.Platform_CreateWindow       = Marshal.GetFunctionPointerForDelegate(_createWindow);
            platformIo.Platform_DestroyWindow      = Marshal.GetFunctionPointerForDelegate(_destroyWindow);
            platformIo.Platform_ShowWindow         = Marshal.GetFunctionPointerForDelegate(_showWindow);
            platformIo.Platform_SetWindowPos       = Marshal.GetFunctionPointerForDelegate(_setWindowPos);
            platformIo.Platform_SetWindowSize      = Marshal.GetFunctionPointerForDelegate(_setWindowSize);
            platformIo.Platform_SetWindowFocus     = Marshal.GetFunctionPointerForDelegate(_setWindowFocus);
            platformIo.Platform_GetWindowFocus     = Marshal.GetFunctionPointerForDelegate(_getWindowFocus);
            platformIo.Platform_GetWindowMinimized = Marshal.GetFunctionPointerForDelegate(_getWindowMinimized);
            platformIo.Platform_SetWindowTitle     = Marshal.GetFunctionPointerForDelegate(_setWindowTitle);

            ImGuiNative.ImGuiPlatformIO_Set_Platform_GetWindowPos(platformIo.NativePtr, Marshal.GetFunctionPointerForDelegate(_getWindowPos));
            ImGuiNative.ImGuiPlatformIO_Set_Platform_GetWindowSize(platformIo.NativePtr, Marshal.GetFunctionPointerForDelegate(_getWindowSize));

            unsafe
            {
                io.NativePtr->BackendPlatformName = (byte *)new FixedAsciiString("Veldrid.SDL2 Backend").DataPtr;
            }
            io.BackendFlags |= ImGuiBackendFlags.HasMouseCursors;
            io.BackendFlags |= ImGuiBackendFlags.HasSetMousePos;
            io.BackendFlags |= ImGuiBackendFlags.PlatformHasViewports;
            io.BackendFlags |= ImGuiBackendFlags.RendererHasViewports;

            io.Fonts.AddFontDefault();

            CreateDeviceResources(gd, outputDescription);
            SetKeyMappings();

            SetPerFrameImGuiData(1f / 60f);
            UpdateMonitors();

            ImGui.NewFrame();
            _frameBegun = true;
        }
Esempio n. 11
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        private void UpdateImGuiInput(InputSnapshot snapshot)
        {
            ImGuiIOPtr io = ImGui.GetIO();

            Vector2 mousePosition = snapshot.MousePosition;

            // Determine if any of the mouse buttons were pressed during this snapshot period, even if they are no longer held.
            bool leftPressed   = false;
            bool middlePressed = false;
            bool rightPressed  = false;

            foreach (MouseEvent me in snapshot.MouseEvents)
            {
                if (me.Down)
                {
                    switch (me.MouseButton)
                    {
                    case MouseButton.Left:
                        leftPressed = true;
                        break;

                    case MouseButton.Middle:
                        middlePressed = true;
                        break;

                    case MouseButton.Right:
                        rightPressed = true;
                        break;
                    }
                }
            }

            io.MouseDown[0] = leftPressed || snapshot.IsMouseDown(MouseButton.Left);
            io.MouseDown[1] = middlePressed || snapshot.IsMouseDown(MouseButton.Middle);
            io.MouseDown[2] = rightPressed || snapshot.IsMouseDown(MouseButton.Right);

            if (_pSdlGetGlobalMouseState == null)
            {
                _pSdlGetGlobalMouseState = Sdl2Native.LoadFunction <SdlGetGlobalMouseStateT>("SDL_GetGlobalMouseState");
            }

            int x, y;

            unsafe
            {
                uint buttons = _pSdlGetGlobalMouseState(&x, &y);
                io.MouseDown[0] = (buttons & 0b0001) != 0;
                io.MouseDown[1] = (buttons & 0b0100) != 0;
                io.MouseDown[2] = (buttons & 0b0010) != 0;
            }

            io.MousePos   = new Vector2(x, y);
            io.MouseWheel = snapshot.WheelDelta;

            IReadOnlyList <char> keyCharPresses = snapshot.KeyCharPresses;

            for (int i = 0; i < keyCharPresses.Count; i++)
            {
                char c = keyCharPresses[i];
                io.AddInputCharacter(c);
            }

            IReadOnlyList <KeyEvent> keyEvents = snapshot.KeyEvents;

            for (int i = 0; i < keyEvents.Count; i++)
            {
                KeyEvent keyEvent = keyEvents[i];
                io.KeysDown[(int)keyEvent.Key] = keyEvent.Down;
                if (keyEvent.Key == Key.ControlLeft)
                {
                    _controlDown = keyEvent.Down;
                }
                if (keyEvent.Key == Key.ShiftLeft)
                {
                    _shiftDown = keyEvent.Down;
                }
                if (keyEvent.Key == Key.AltLeft)
                {
                    _altDown = keyEvent.Down;
                }
                if (keyEvent.Key == Key.WinLeft)
                {
                    _winKeyDown = keyEvent.Down;
                }
            }

            io.KeyCtrl  = _controlDown;
            io.KeyAlt   = _altDown;
            io.KeyShift = _shiftDown;
            io.KeySuper = _winKeyDown;

            ImVector <ImGuiViewportPtr> viewports = ImGui.GetPlatformIO().Viewports;

            for (int i = 1; i < viewports.Size; i++)
            {
                ImGuiViewportPtr   v      = viewports[i];
                VeldridImGuiWindow window = ((VeldridImGuiWindow)GCHandle.FromIntPtr(v.PlatformUserData).Target);
                window.Update();
            }
        }
Esempio n. 12
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        private void SetWindowSize(ImGuiViewportPtr vp, Vector2 size)
        {
            VeldridImGuiWindow window = (VeldridImGuiWindow)GCHandle.FromIntPtr(vp.PlatformUserData).Target;

            Sdl2Native.SDL_SetWindowSize(window.Window.SdlWindowHandle, (int)size.X, (int)size.Y);
        }
Esempio n. 13
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        private unsafe void GetWindowPos(ImGuiViewportPtr vp, Vector2 *outPos)
        {
            VeldridImGuiWindow window = (VeldridImGuiWindow)GCHandle.FromIntPtr(vp.PlatformUserData).Target;

            *outPos = new Vector2(window.Window.Bounds.X, window.Window.Bounds.Y);
        }
Esempio n. 14
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        private void ShowWindow(ImGuiViewportPtr vp)
        {
            VeldridImGuiWindow window = (VeldridImGuiWindow)GCHandle.FromIntPtr(vp.PlatformUserData).Target;

            Sdl2Native.SDL_ShowWindow(window.Window.SdlWindowHandle);
        }
Esempio n. 15
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 private void CreateWindow(ImGuiViewportPtr vp)
 {
     VeldridImGuiWindow window = new VeldridImGuiWindow(_gd, vp);
 }