public Screen(V2DContent v2dContent) { this.v2dWorld = v2dContent.v2dWorld; this.textures = v2dContent.textures; SetAttributes(); }
public SplashScreen(V2DContent v2dContent) : base(v2dContent) { }
public BaseScreen(V2DContent v2dContent) : base(v2dContent) { }
public Tutorial4Screen(V2DContent v2dContent) : base(v2dContent) { }
public TwoCanalTwoTrainScreen(V2DContent v2dContent) : base(v2dContent) { }
public AllTrainScreen(V2DContent v2dContent) : base(v2dContent) { }
public LaneChangeScreen(V2DContent v2dContent) : base(v2dContent) { }
public RevoluteJointDemo(V2DContent v2dContent) : base(v2dContent) { }
public V2DScreen(V2DContent v2dContent) : base(v2dContent) { CreateWorld(); }
public TwoTrainTwoRestScreen(V2DContent v2dContent) : base(v2dContent) { }
//[V2DSpriteAttribute(isStatic = true, categoryBits = Category.WATER, maskBits = Category.PLAYER, isSensor = true)] //protected V2DSprite[] water; //[V2DSpriteAttribute(isStatic = true, categoryBits = Category.WATER, maskBits = Category.PLAYER)] //protected V2DSprite[] bridgeRail; //[SpriteAttribute(depthGroup = 14)] //protected Sprite[] bridge; public AllWaterScreen(V2DContent v2dContent) : base(v2dContent) { }
public AllCarsScreen(V2DContent v2dContent) : base(v2dContent) { }
public HudScreen(V2DContent v2dContent) : base(v2dContent) { }
public DistanceJointDemo(V2DContent v2dContent) : base(v2dContent) { }
public SteamRollerScreen(V2DContent v2dContent) : base(v2dContent) { }
public V2DContent GetV2DContent(ContentProcessorContext context) { V2DContent result = new V2DContent(); result.v2dWorld = v2dWorld; //XmlSerializer xs = new XmlSerializer(typeof(V2DWorld)); //StringWriter sw = new StringWriter(); //xs.Serialize(sw, result.v2dWorld); result.contentTextures.Clear(); foreach (string s in paths.Values) { ExternalReference<TextureContent> tr = new ExternalReference<TextureContent>(s); Texture2DContent texture = context.BuildAndLoadAsset<TextureContent, Texture2DContent>(tr, null); result.contentTextures.Add(Path.GetFileNameWithoutExtension(s), texture); } return result; }
public HousesScreen(V2DContent v2dContent) : base(v2dContent) { }
public WideBoulevardScreen(V2DContent v2dContent) : base(v2dContent) { }
public Scene2Data(V2DContent v2dContent) : base(v2dContent) { }
public TwoCanalTwoBoulevardScreen(V2DContent v2dContent) : base(v2dContent) { }
public TitleScreen(V2DContent v2dContent) : base(v2dContent) { }
public PulleyJointDemo(V2DContent v2dContent) : base(v2dContent) { }
public TwoLaneScreen(V2DContent v2dContent) : base(v2dContent) { }
public Level0Screen(V2DContent v2dContent) : base(v2dContent) { }
public TwoCanalScreen(V2DContent v2dContent) : base(v2dContent) { }
public SpinnerDemo(V2DContent v2dContent) : base(v2dContent) { }
private void EnsureV2DWorld() { if (SymbolImport != null && v2dWorld == null) { // ** note: unnamed elements may actually fall out of scope and get gc/disposed, so need a ref // todo: use multiple content loaders per screen and unload where needed. //V2DContent content = V2DGame.instance.Content.Load<V2DContent>(SymbolImport.assetName); content = V2DGame.instance.Content.Load<V2DContent>(SymbolImport.assetName); v2dWorld = content.v2dWorld; textures = content.textures; v2dWorld.RootInstance.Definition = v2dWorld.GetDefinitionByName(V2DGame.ROOT_NAME); } }
public SpaceMediumScreen(V2DContent v2dContent) : base(v2dContent) { }
public StartScreen(V2DContent v2dContent) : base(v2dContent) { }
public GameOverlay(V2DContent v2dContent) : base(v2dContent) { isPersistantScreen = true; }