Esempio n. 1
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 /// <summary>
 /// Play an animation.
 /// </summary>
 /// <param name="animationName"></param>
 public void playAnimation(string animationName)
 {
     prevAnimation = curAnimation;
     curAnimation  = animations[animationName];
     //Reset previous animation's Active state if its different than the current animation
     if (prevAnimation != curAnimation)
     {
         prevAnimation.Active = true;
     }
 }
Esempio n. 2
0
 /// <summary>
 /// Adding animated sprite.
 /// </summary>
 /// <param name="animationName"></param>
 /// <param name="spritePath"></param>
 /// <param name="frameWidth"></param>
 /// <param name="frameHeight"></param>
 /// <param name="frameCount"></param>
 /// <param name="frameSpeed"></param>
 /// <param name="scale"></param>
 /// <param name="looping"></param>
 public void addAnimation(string animationName, string spritePath, int frameWidth, int frameHeight, int frameCount, int frameSpeed, float scale, bool looping)
 {
     animations.Add(animationName, new DDAnimation(spritePath, frameWidth, frameHeight, frameCount, frameSpeed, scale, looping));
     curAnimation = animations[animationName];
 }