public async void StartMove(M2C_PathfindingResult message) { // 取消之前的移动协程 this.CancellationTokenSource?.Cancel(); this.CancellationTokenSource = new CancellationTokenSource(); this.Path.Clear(); for (int i = 0; i < message.Xs.Count; ++i) { this.Path.Add(new Vector3(message.Xs[i], message.Ys[i], message.Zs[i])); } ServerPos = new Vector3(message.X, message.Y, message.Z); await StartMove(this.CancellationTokenSource.Token); this.CancellationTokenSource.Dispose(); this.CancellationTokenSource = null; }
// 从index找接下来3个点,广播 public static void BroadcastPath(this UnitPathComponent self, List <Vector3> path, int index, int offset) { Unit unit = self.GetParent <Unit>(); Vector3 unitPos = unit.Position; M2C_PathfindingResult m2CPathfindingResult = new M2C_PathfindingResult(); m2CPathfindingResult.X = unitPos.x; m2CPathfindingResult.Y = unitPos.y; m2CPathfindingResult.Z = unitPos.z; m2CPathfindingResult.Id = unit.Id; for (int i = 0; i < offset; ++i) { if (index + i >= self.ABPath.Result.Count) { break; } Vector3 v = self.ABPath.Result[index + i]; m2CPathfindingResult.Xs.Add(v.x); m2CPathfindingResult.Ys.Add(v.y); m2CPathfindingResult.Zs.Add(v.z); } MessageHelper.Broadcast(unit, m2CPathfindingResult); }