Esempio n. 1
0
        private void OnClickButton_Checkbox()
        {
            if (!AddLock())
            {
                return;
            }

            //保存协议是否勾选 再次点击反转
            Login_Protocol.SetProtocol();

            DelLock();
        }
Esempio n. 2
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        private void OnClickButton_ProConfirm()
        {
            if (!AddLock())
            {
                return;
            }

            //确认用户协议
            Login_Protocol.SetProtocol();

            //返回默认界面 关闭提示消息窗口
            Block_Pup.This.m_Ctrl_Pup.selectedIndex = 0;

            DelLock();
        }
Esempio n. 3
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        public static void OpenLoginInit()
        {
            //更新协议 UI展示
            Login_Protocol.Update_UI_Protocol();

            //App: { ver = Version.InternalGameVersion }
            //Res: { config = Version.InternalResourceVersion}
            L0_Text.This.m_Text_NewVersion.SetGTextByCode("Text_Version_001");

            L0_Text.This.m_Text_NewVersion.SetVar("ver", SettingComponent.This.InternalGameVersion).SetVar("config", SettingComponent.This.InternalResourceVersion).FlushVars();

            //开始游戏
            L3_AccountDefault.This.m_Text_Tap.SetGTextByCode("Text_Tap_001");

            //游戏加载成功后
            L0_Text.This.m_Ctrl_Text.selectedIndex = 1;

            //打开 用户中心 默认界面
            Layout_3.This.m_Ctrl_Layout_3.selectedIndex = 0;

            //打开 到用户中心
            Block_Layout.This.m_Ctrl_Layout.selectedIndex = 3;
        }
Esempio n. 4
0
        private void OnClickButton_Choose()
        {
            if (!AddLock())
            {
                return;
            }

            //当前状态是遵守协议
            if (PlayerComponent.This.GetProtocolStats())
            {
                //反转 同时跳出提示框
                Login_Protocol.SetProtocol();

                TimeActionComponent.This.GetTimeAction().SetMinRuntime(1f).StartRun(
                    (TimeAction timeAction) =>
                {
                    //提示勾选用户协议
                    Block_Pup.This.m_Ctrl_Pup.selectedIndex = 4;
                },
                    null,
                    (TimeAction timeAction) =>
                {
                    //返回之前页面
                    Block_Pup.This.m_Ctrl_Pup.selectedIndex = Block_Pup.This.m_Ctrl_Pup.previsousIndex;

                    DelLock();
                }
                    );
            }
            else
            {
                //反转 同时跳出提示框
                Login_Protocol.SetProtocol();

                DelLock();
            }
        }