/// <summary>
        /// 创建加载场景成功事件。
        /// </summary>
        /// <param name="e">内部事件。</param>
        /// <returns>创建的加载场景成功事件。</returns>
        public static LoadSceneSuccessEventArgs Create(InnerLoadSceneSuccessEventArgs e)
        {
            LoadSceneSuccessEventArgs loadSceneSuccessEventArgs = ReferencePool.Acquire <LoadSceneSuccessEventArgs>();

            loadSceneSuccessEventArgs.SceneAssetName = e.SceneAssetName;
            loadSceneSuccessEventArgs.Duration       = e.Duration;
            loadSceneSuccessEventArgs.UserData       = e.UserData;
            return(loadSceneSuccessEventArgs);
        }
Esempio n. 2
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 private void LoadSceneSuccessCallback(string sceneAssetName, float duration, object userData)
 {
     m_LoadingSceneAssetNames.Remove(sceneAssetName);
     m_LoadedSceneAssetNames.Add(sceneAssetName);
     if (m_LoadSceneSuccessEventHandler != null)
     {
         InnerLoadSceneSuccessEventArgs loadSceneSuccessEventArgs = InnerLoadSceneSuccessEventArgs.Create(sceneAssetName, duration, userData);
         m_LoadSceneSuccessEventHandler(this, loadSceneSuccessEventArgs);
         ReferencePool.Release(loadSceneSuccessEventArgs);
     }
 }