Esempio n. 1
0
 public void EncodeValue(GameBitBuffer buffer)
 {
     switch (Attribute.EncodingType)
     {
         case GameAttributeEncoding.Int:
             buffer.WriteInt(Attribute.BitCount, Int);
             break;
         case GameAttributeEncoding.IntMinMax:
             buffer.WriteInt(Attribute.BitCount, Int - Attribute.Min);
             break;
         case GameAttributeEncoding.Float16:
             buffer.WriteFloat16(Float);
             break;
         case GameAttributeEncoding.Float16Or32:
             if (Float >= 65536.0f || -65536.0f >= Float)
             {
                 buffer.WriteBool(false);
                 buffer.WriteFloat32(Float);
             }
             else
             {
                 buffer.WriteBool(true);
                 buffer.WriteFloat16(Float);
             }
             break;
         default:
             throw new Exception("bad voodoo");
     }
 }
Esempio n. 2
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 public override void Encode(GameBitBuffer buffer)
 {
     buffer.WriteInt(32, snoQuest);
     buffer.WriteInt(32, snoLevelArea);
     buffer.WriteInt(32, Field2);
     buffer.WriteBool(Field3);
     buffer.WriteBool(Field4);
 }
 public override void Encode(GameBitBuffer buffer)
 {
     buffer.WriteInt(32, Field0);
     Field1.Encode(buffer);
     buffer.WriteBool(Field2.HasValue);
     if (Field2.HasValue)
     {
         buffer.WriteBool(Field2.Value);
     }
 }
Esempio n. 4
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 public override void Encode(GameBitBuffer buffer)
 {
     buffer.WriteInt(32, Field0);
     Field1.Encode(buffer);
     buffer.WriteInt(32, Field2);
     buffer.WriteInt(32, m_snoStringList);
     buffer.WriteInt(32, Field4);
     buffer.WriteFloat32(Field5);
     buffer.WriteFloat32(Field6);
     buffer.WriteFloat32(Field7);
     buffer.WriteInt(32, Field8);
     buffer.WriteBool(Field9);
     buffer.WriteBool(Field10);
     buffer.WriteBool(Field11);
     buffer.WriteInt(32, Field12);
 }
Esempio n. 5
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 public override void Encode(GameBitBuffer buffer)
 {
     buffer.WriteInt(32, Field0);
     buffer.WriteInt(32, Field1);
     buffer.WriteInt(3, Field2 - (-1));
     buffer.WriteBool(Field3);
 }
Esempio n. 6
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 public void Encode(GameBitBuffer buffer)
 {
     buffer.WriteBool(Field0);
     buffer.WriteInt(32, snoAffixStringList);
     buffer.WriteInt(32, Field2);
     buffer.WriteInt(32, Field3);
 }
 public override void Encode(GameBitBuffer buffer)
 {
     buffer.WriteInt(32, Field0);
     Field1.Encode(buffer);
     buffer.WriteFloat32(Field2);
     buffer.WriteBool(Field3);
     buffer.WriteInt(24, Field4);
 }
Esempio n. 8
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 public void Encode(GameBitBuffer buffer)
 {
     buffer.WriteBool(Field0.HasValue);
     if (Field0.HasValue)
     {
         buffer.WriteInt(20, Field0.Value);
     }
     buffer.WriteInt(10, Attribute.Id);
 }
 public override void Encode(GameBitBuffer buffer)
 {
     buffer.WriteInt(32, snoPower);
     buffer.WriteBool(Field1 != null);
     if (Field1 != null)
     {
         Field1.Encode(buffer);
     }
 }
 public override void Encode(GameBitBuffer buffer)
 {
     buffer.WriteInt(32, Field0);
     buffer.WriteBool(Field1 != null);
     if (Field1 != null)
     {
         Field1.Encode(buffer);
     }
     buffer.WriteBool(Field2.HasValue);
     if (Field2.HasValue)
     {
         buffer.WriteFloat32(Field2.Value);
     }
     buffer.WriteBool(Field3.HasValue);
     if (Field3.HasValue)
     {
         buffer.WriteBool(Field3.Value);
     }
     buffer.WriteBool(Field4.HasValue);
     if (Field4.HasValue)
     {
         buffer.WriteFloat32(Field4.Value);
     }
     buffer.WriteBool(Field5.HasValue);
     if (Field5.HasValue)
     {
         buffer.WriteInt(24, Field5.Value);
     }
     buffer.WriteBool(Field6.HasValue);
     if (Field6.HasValue)
     {
         buffer.WriteInt(21, Field6.Value - (-1));
     }
     buffer.WriteBool(Field7.HasValue);
     if (Field7.HasValue)
     {
         buffer.WriteInt(32, Field7.Value);
     }
 }
Esempio n. 11
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 public override void Encode(GameBitBuffer buffer)
 {
     buffer.WriteCharArray(33, Field0);
     buffer.WriteInt(3, Field1 - (-1));
     buffer.WriteInt(32, Field2);
     buffer.WriteInt(32, Field3);
     buffer.WriteInt(32, Field4);
     buffer.WriteBool(Field5);
     buffer.WriteInt(32, Field6);
     buffer.WriteInt(16, Field7);
     buffer.WriteInt(3, Field8 - (1));
     buffer.WriteInt(32, Field9);
     buffer.WriteInt(32, Field10);
     buffer.WriteInt(16, Field11);
 }
Esempio n. 12
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 public void Encode(GameBitBuffer buffer)
 {
     buffer.WriteInt(32, snoConversation);
     buffer.WriteInt(32, Field1);
     buffer.WriteBool(Field2);
     buffer.WriteInt(32, Field3);
     buffer.WriteInt(32, Field4);
     buffer.WriteInt(32, Field5);
     buffer.WriteInt(32, Field6);
     buffer.WriteInt(32, Field7);
     buffer.WriteInt(32, Field8);
     buffer.WriteInt(32, snoSpeakerActor);
     buffer.WriteCharArray(49, Field10);
     buffer.WriteInt(32, Field11);
     buffer.WriteInt(32, Field12);
     buffer.WriteInt(32, Field13);
     buffer.WriteInt(32, Field14);
     buffer.WriteInt(32, Field15);
 }
Esempio n. 13
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 public override void Encode(GameBitBuffer buffer)
 {
     buffer.WriteBool(Field0);
 }
Esempio n. 14
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 public override void Encode(GameBitBuffer buffer)
 {
     buffer.WriteInt(2, Field0 - (-1));
     buffer.WriteInt(32, Field1);
     Field2.Encode(buffer);
     buffer.WriteInt(32, snoPower);
     buffer.WriteInt(32, Field4);
     buffer.WriteInt(2, Field5);
     buffer.WriteBool(Field6 != null);
     if (Field6 != null)
     {
         Field6.Encode(buffer);
     }
 }
Esempio n. 15
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 public override void Encode(GameBitBuffer buffer)
 {
     buffer.WriteInt(32, Field0);
     buffer.WriteInt(32, Field1);
     buffer.WriteInt(5, Field2);
     buffer.WriteInt(2, Field3 - (-1));
     buffer.WriteBool(Field4 != null);
     if (Field4 != null)
     {
         Field4.Encode(buffer);
     }
     buffer.WriteBool(Field5 != null);
     if (Field5 != null)
     {
         Field5.Encode(buffer);
     }
     Field6.Encode(buffer);
     buffer.WriteInt(32, Field7);
     buffer.WriteInt(32, Field8);
     buffer.WriteInt(4, Field9 - (-1));
     buffer.WriteInt(8, Field10);
     buffer.WriteBool(Field11.HasValue);
     if (Field11.HasValue)
     {
         buffer.WriteInt(32, Field11.Value);
     }
     buffer.WriteBool(Field12.HasValue);
     if (Field12.HasValue)
     {
         buffer.WriteInt(32, Field12.Value);
     }
     buffer.WriteBool(Field13.HasValue);
     if (Field13.HasValue)
     {
         buffer.WriteInt(32, Field13.Value);
     }
 }
Esempio n. 16
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 public override void Encode(GameBitBuffer buffer)
 {
     buffer.WriteFloat32(Field0);
     buffer.WriteBool(Field1);
     buffer.WriteFloat32(Field2);
 }
Esempio n. 17
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 public override void Encode(GameBitBuffer buffer)
 {
     buffer.WriteInt(10, Field0 - (-1));
     buffer.WriteBool(Field1);
 }