Esempio n. 1
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 /// <summary>
 /// Get The matched mods
 /// </summary>
 public string[] GetMatchedMods(Matchmake pMatch)
 {
     //get intersection mods only
     return(this.Mods.Intersect(pMatch.Mods)
            .Where(modName => Math.Abs(this.Ratings[modName] - pMatch.Ratings[modName]) < this.TryCount * RatingMargin)//and it has to fall in range
            .ToArray());
 }
Esempio n. 2
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        public static void TransmitMatchmakeUpdate(Matchmake matchmake, string[] fields)
        {
            //Generate message
            var upd = new JObject();

            upd["msg"] = "colupd";
            upd["ops"] = new JArray {
                matchmake.Update("matchmake", fields)
            };
            Browsers.AsyncSendTo(m => m.matchmake != null && m.matchmake.id == matchmake.id, new TextArgs(upd.ToString(Formatting.None), "lobby"),
                                 req => { });
        }
Esempio n. 3
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        /// <summary>
        /// Merge pMatch into this
        /// </summary>
        public void MergeMatches(Matchmake pMatch)
        {
            this.Users = this.Users.Union(pMatch.Users).ToList <User>();
            this.Mods  = this.GetMatchedMods(pMatch);

            //give priority to localized matches
            if (pMatch.Region != ServerRegion.UNKNOWN)
            {
                this.Region = pMatch.Region;
            }

            this.UpdateRating();
        }
Esempio n. 4
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        /// <summary>
        /// Check if the two matches match the criteria
        /// </summary>
        /// <param name="pTeam">Is this a team MM?</param>
        public bool IsMatch(Matchmake pMatch, bool pTeam = false)
        {
            bool result = false;

            //not the same match
            if (this != pMatch && pMatch.Status != MatchmakeStatus.AlreadyMatched &&                                              //not already matched
                (this.Region == ServerRegion.UNKNOWN || pMatch.Region == ServerRegion.UNKNOWN || this.Region == pMatch.Region) && //all or same region
                (pTeam || this.Users.Count <= (MatchmakeManager.TEAM_PLAYERS - pMatch.Users.Count)))                              //there is room for everybody
            {
                result = this.GetMatchedMods(pMatch).Length > 0;
            }

            return(result);
        }
Esempio n. 5
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        public static Matchmake CreateMatchmake(User[] users, Mod[] mods)
        {
            var Users = new List <User>(TEAM_PLAYERS);

            foreach (var user in users)
            {
                //loop through each mod
                foreach (var mod in mods)
                {
                    //if the user does not have a MMR for it
                    if (user.profile.mmr == null)
                    {
                        user.profile.mmr = new Dictionary <string, int>();
                    }
                    if (!user.profile.mmr.ContainsKey(mod.name))
                    {
                        //Assign base
                        user.profile.mmr.Add(mod.name, BaseMmr);
                    }
                }
                Mongo.Users.Save(user);
                Users.Add(user);
            }

            var matchmake = new Matchmake()
            {
                id       = Utils.RandomString(17),
                Users    = Users,
                Mods     = mods.Select(x => x.name).ToArray(),
                TryCount = 1
            };

            matchmake.UpdateRating();
            log.InfoFormat("User {0} started matchmaking in a party.", Users.FirstOrDefault().profile.name);

            //add to the queue
            lock (inMatchmaking)
            {
                inMatchmaking.Add(matchmake);
            }
            return(matchmake);
        }
Esempio n. 6
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        public static Matchmake CreateMatchmake(User user, Mod[] mods, ServerRegion region = ServerRegion.UNKNOWN)
        {
            //loop through each mod
            foreach (var mod in mods)
            {
                //if the user does not have a MMR for it
                if (user.profile.mmr == null)
                {
                    user.profile.mmr = new Dictionary <string, int>();
                }
                if (!user.profile.mmr.ContainsKey(mod.name))
                {
                    //Assign base
                    user.profile.mmr.Add(mod.name, BaseMmr);
                }
            }
            Mongo.Users.Save(user);

            var matchmake = new Matchmake()
            {
                id    = Utils.RandomString(17),
                Users = new List <User>(TEAM_PLAYERS)
                {
                    user
                },
                Mods     = mods.Select(x => x.name).ToArray(),
                Region   = region,
                Ratings  = user.profile.mmr.Where(x => mods.Any(y => x.Key == y.name)).ToDictionary(x => x.Key, x => x.Value),
                TryCount = 1
            };

            log.InfoFormat("User {0} started matchmaking.", user.profile.name);

            //add to the queue
            lock (inMatchmaking)
            {
                inMatchmaking.Add(matchmake);
            }
            return(matchmake);
        }