Esempio n. 1
0
 public async Task HandleEvent(AfterCardDeath @event)
 {
     if (@event.Target == Card)
     {
         var row   = Game.RowToList(@event.Target.PlayerIndex, @event.DeathLocation.RowPosition);
         var cards = row.WhereAllLowest().ToList();
         for (var i = 0; i < cards.Count; i++)
         {
             await cards[i].Effect.ToCemetery(CardBreakEffectType.Scorch);
         }
     }
 }
Esempio n. 2
0
        public async Task HandleEvent(AfterCardDeath @event)
        {
            if (@event.Target != Card)
            {
                return;
            }
            //伤害敌方场上随机卡
            var enemycards = Game.GetPlaceCards(AnotherPlayer).ToList();

            if (enemycards.Count() == 0)
            {
                return;
            }
            await enemycards.Mess(Game.RNG).First().Effect.Damage(4, Card);

            return;
        }