/// <summary> /// Add player stats to player's client. /// </summary> /// <param name="player">Player whose stats to add.</param> public override void AddStats(Player player) { netmsg.AddU16(0x3C); //Stats header netmsg.AddU16(player.CurrentHP); //hp netmsg.AddU16((ushort)player.GetCurrentCap()); //cap netmsg.AddU32(player.Experience); //xp netmsg.AddByte(player.Level); //lvl netmsg.AddU16(player.CurrentMana); //mana netmsg.AddByte(player.MagicLevel); //magic level netmsg.AddU16(player.GetAmmo()); //Ammo }