public void HandlePush(Player player, Position posFrom, ushort thingID, byte stackpos, Position posTo, byte count, Creature creatureMoved) { HandlePush(player, posFrom, thingID, stackpos, posTo, count); creatureToMove = creatureMoved; if (!creatureMoved.IsOfType(Constants.TYPE_MOVEABLE) || map.GetTile(posTo) == null) { return; } if (map.GetTile(posTo).ContainsType(Constants.TYPE_BLOCKS_AUTO_WALK) || !creatureToMove.IsNextTo(posTo) || !player.IsNextTo(posFrom)) { return; } world.HandleMove(creatureMoved, posTo, creatureToMove.CurrentDirection); }