private void LoadMap(string mapname) { string filePath; StreamReader sr; //choose which map is loaded switch (mapname) { case "tutorial": filePath = @"Content/maps/Tutorial Map.csv"; viewCorner[0] = 1; viewCorner[1] = 10; break; default: filePath = @"Content/maps/Tutorial Map.csv"; viewCorner[0] = 0; viewCorner[1] = 10; break; } //read the file in sr = new StreamReader(filePath); var lines = new List<int[]>(); while (!sr.EndOfStream) { string[] line = sr.ReadLine().Split(','); int[] intLine = new int[line.GetLength(0)]; for (int i = 0; i < line.GetLength(0); i++) { intLine[i] = int.Parse(line[i]); } lines.Add(intLine); } tileMatrix = lines.ToArray(); sr.Close(); //load in objects switch (mapname) { case "tutorial": objectGrid = new ObjectGrid(tileMatrix[0].GetLength(0), tileMatrix.GetLength(0), SCREEN_WIDTH, SCREEN_HEIGHT); Door entrance = new Door(keycardDoorSpriteMap, 10, 16); entrance.setSpriteFrame(new Point(3,0)); entrance.canCollide = true; objectGrid.AddObject(entrance); NPC aliceNpc = new NPC(generalSecuritySpriteMap, "Alice"); aliceNpc.setCoords(13, 18); aliceNpc.setSpriteFrame(new Point(0,10)); objectGrid.AddObject(aliceNpc); NPC bobNpc = new NPC(generalSecuritySpriteMap, "Bob"); bobNpc.setCoords(16, 21); bobNpc.setSpriteFrame(new Point(0, 10)); objectGrid.AddObject(bobNpc); NPC yellowSecurity = new NPC(generalSecuritySpriteMap, "YellowMan"); yellowSecurity.setCoords(28, 16); yellowSecurity.setSpriteFrame(new Point(0,9)); objectGrid.AddObject(yellowSecurity); break; default: objectGrid = new ObjectGrid(tileMatrix[0].GetLength(0), tileMatrix.GetLength(0), SCREEN_WIDTH, SCREEN_HEIGHT); objectGrid.AddObject(new Door(bathroomDoorSpriteMap, 10, 16)); break; } }
private void LoadMap(string mapname) { string filePath; StreamReader sr; //choose which map is loaded switch (mapname) { case "tutorial": filePath = @"Content/maps/Tutorial Map.csv"; viewCorner[0] = 1; viewCorner[1] = 10; break; default: filePath = @"Content/maps/Tutorial Map.csv"; viewCorner[0] = 0; viewCorner[1] = 10; break; } //read the file in sr = new StreamReader(filePath); var lines = new List <int[]>(); while (!sr.EndOfStream) { string[] line = sr.ReadLine().Split(','); int[] intLine = new int[line.GetLength(0)]; for (int i = 0; i < line.GetLength(0); i++) { intLine[i] = int.Parse(line[i]); } lines.Add(intLine); } tileMatrix = lines.ToArray(); sr.Close(); //load in objects switch (mapname) { case "tutorial": objectGrid = new ObjectGrid(tileMatrix[0].GetLength(0), tileMatrix.GetLength(0), SCREEN_WIDTH, SCREEN_HEIGHT); Door entrance = new Door(keycardDoorSpriteMap, 10, 16); entrance.setSpriteFrame(new Point(3, 0)); entrance.canCollide = true; objectGrid.AddObject(entrance); NPC aliceNpc = new NPC(generalSecuritySpriteMap, "Alice"); aliceNpc.setCoords(13, 18); aliceNpc.setSpriteFrame(new Point(0, 10)); objectGrid.AddObject(aliceNpc); NPC bobNpc = new NPC(generalSecuritySpriteMap, "Bob"); bobNpc.setCoords(16, 21); bobNpc.setSpriteFrame(new Point(0, 10)); objectGrid.AddObject(bobNpc); NPC yellowSecurity = new NPC(generalSecuritySpriteMap, "YellowMan"); yellowSecurity.setCoords(28, 16); yellowSecurity.setSpriteFrame(new Point(0, 9)); objectGrid.AddObject(yellowSecurity); break; default: objectGrid = new ObjectGrid(tileMatrix[0].GetLength(0), tileMatrix.GetLength(0), SCREEN_WIDTH, SCREEN_HEIGHT); objectGrid.AddObject(new Door(bathroomDoorSpriteMap, 10, 16)); break; } }