void Start() { player = FindObjectOfType <Interact>(); playerCamera = FindObjectOfType <Camera>(); housesetup = FindObjectOfType <HouseIdentifier>().houseSetup; StartCoroutine("DataCollector"); }
void Awake() { try { houseSetup = FindObjectOfType <HouseIdentifier>().houseSetup; GetSceneNames(); } catch { Debug.LogError("Assign a HouseSetup Scriptable Obj to agent!"); } player = FindObjectOfType <RoomIdentifier>(); }
void Awake() { roomManager = FindObjectOfType <RoomManager>(); houseSetup = FindObjectOfType <HouseIdentifier>().houseSetup; string b = string.Empty; for (int i = 0; i < houseSetup.name.Length; i++) { if (Char.IsDigit(houseSetup.name[i])) { b += (houseSetup.name[i]); determineMap(Convert.ToInt32(b)); } } setMap(); }