Esempio n. 1
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 /// <summary>
 /// Will create a sprite with multiple frames from the image at the given fileLocation when loadResource is called
 /// Note, fileLocation[0] will also be used as this resources ID
 /// </summary>
 /// <param name="fileLocation">The Locations of all of the images to be used by this sprite
 /// Note, all of the images must be the same size for them to be dispayed properly</param>
 /// <param name="rows">The number of images in a row that are contained in the image File</param>
 public Sprite(String[] fileLocation, int rows) : base(fileLocation[0], LibraryResource.convertResourceType(ResourceType.SPRITE))
 {
     if (fileLocation != null)
     {
         imageFileLocations = new String[fileLocation.Length];
         for (int loop = 0; loop < imageFileLocations.Length; loop++)
         {
             if (fileLocation[loop] != null)
             {
                 imageFileLocations[loop] = fileLocation[loop];
             }
             else
             {
                 imageFileLocations[loop] = null;
             }
         }
     }
     if (rows > 0)
     {
         this.rows = rows;
     }
     this.collumns = 1;
     this.offset   = 0;
     totalFrames   = (rows * collumns * imageFileLocations.Length) - offset;
 }
Esempio n. 2
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 /// <summary>
 /// Will add the given resource to the library using its ID as the
 ///Key that can be used to access it with. Note if another resource in the library
 ///has the same ID as the given resource this resource can not be added
 /// </summary>
 /// <param name="newResource">The Resource to be added</param>
 /// <returns>If True the resource was successfully added, if False, no changes were made</returns>
 public bool addResource(LibraryResource newResource)
 {
     if (newResource != null && !library.ContainsKey(newResource.getID()))
     {
         library.Add(newResource.getID(), newResource);
         LibraryCollection.AddFirst(newResource);
         return(true);
     }
     return(false);
 }
Esempio n. 3
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 /// <summary>
 /// Will remove the library Resource with the given ID from the library if one exists
 /// </summary>
 /// <param name="resourceID">the ID of the targetResource</param>
 /// <returns>If True the resource was successfully added, if False, no changes were made</returns>
 public bool addRemoveResource(string resourceID)
 {
     if (resourceID != null && library.ContainsKey(resourceID))
     {
         LibraryResource removed = library[resourceID];
         library.Remove(resourceID);
         LibraryCollection.Remove(removed);
         return(true);
     }
     return(false);
 }
Esempio n. 4
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 /// <summary>
 /// Will create a sprite with 1 frame from the image at the given fileLocation when loadResource is called
 /// Note, fileLocation will also be used as this resources ID
 /// </summary>
 /// <param name="fileLocation">the location of the image file that will be loaded</param>
 public Sprite(String fileLocation) : base(fileLocation, LibraryResource.convertResourceType(ResourceType.SPRITE))
 {
     if (fileLocation != null)
     {
         imageFileLocations    = new String[1];
         imageFileLocations[0] = fileLocation;
     }
     this.rows     = 1;
     this.collumns = 1;
     this.offset   = 0;
     totalFrames   = (rows * collumns * imageFileLocations.Length) - offset;
 }
Esempio n. 5
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 /// <summary>
 /// Will create a loadable sound managing the given sound
 /// </summary>
 /// <param name="fileLocation"></param>
 public Sound(string fileLocation) : base(fileLocation, LibraryResource.convertResourceType(ResourceType.SOUND))
 {
     if (fileLocation != null)
     {
         try{
             soundLocation = new Uri(AppDomain.CurrentDomain.BaseDirectory + fileLocation);
         }
         catch (UriFormatException e) {
             Console.Error.WriteLine("ERROR Locating fileLocation: " + e.Message);
         }
     }
 }
Esempio n. 6
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 /// <summary>
 /// Will initialize a LoadableFont to manage a Font with the following properties
 /// </summary>
 /// <param name="fontName">The Name of the Font that will be used, "Arial", "Times New Roman" Note The Fonts must already be installed on the computer to be put into use</param>
 /// <param name="fontSize">The Size in points the Font will be, note Must be greater than zero</param>
 /// <param name="fontStyle">The Style, Bold, Italic,</param>
 public LoadableFont(string fontName, float fontSize, FontStyle fontStyle) : base(createFontID(fontName, fontSize, fontStyle), LibraryResource.convertResourceType(ResourceType.FONT))
 {
     if (fontName != null && !fontName.Equals(""))
     {
         name = fontName;
     }
     if (fontSize > 0)
     {
         size = fontSize;
     }
     style = fontStyle;
 }
Esempio n. 7
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 /// <summary>
 /// Will create a sprite with multiple frames from the image at the given fileLocation when loadResource is called
 /// Note, fileLocation will also be used as this resources ID
 /// </summary>
 /// <param name="fileLocation">the location of the image file that will be loaded</param>
 /// <param name="rows">The number of images in each row in the image File</param>
 /// <param name="collumns">The number of images in each collumn in the image File</param>
 /// <param name="offset">The number of frames that are missing from the last row of image.
 /// Note, It is assumed that the existing images are right oriented</param>
 public Sprite(String fileLocation, int rows, int collumns, int offset) : base(fileLocation, LibraryResource.convertResourceType(ResourceType.SPRITE))
 {
     if (fileLocation != null)
     {
         imageFileLocations    = new String[1];
         imageFileLocations[0] = fileLocation;
     }
     if (rows > 0)
     {
         this.rows = rows;
     }
     if (collumns > 0)
     {
         this.collumns = collumns;
     }
     if (offset > 0)
     {
         this.offset = offset;
     }
     totalFrames = (rows * collumns * imageFileLocations.Length) - offset;
 }