public SpouseRoomData(SpouseRoomData srd)
 {
     name            = srd.name;
     upgradeLevel    = srd.upgradeLevel;
     templateIndex   = srd.templateIndex;
     templateName    = srd.templateName;
     startPos        = srd.startPos;
     shellType       = srd.shellType;
     islandFarmHouse = srd.islandFarmHouse;
     spousePosOffset = srd.spousePosOffset;
 }
        public static void DecoratableLocation_MakeMapModifications_Postfix(DecoratableLocation __instance, HashSet <string> ____appliedMapOverrides)
        {
            if (!Config.EnableMod || __instance is not IslandFarmHouse)
            {
                return;
            }
            try
            {
                SMonitor.Log("Loading spouse rooms, clearing current room data");
                ModEntry.currentIslandRoomData.Clear();
                var allSpouses = GetSpouses(Game1.player, -1).Keys.ToList();
                if (allSpouses.Count == 0)
                {
                    return;
                }

                GetIslandFarmHouseSpouseRooms(__instance as IslandFarmHouse, allSpouses, out List <string> customSpouses);

                __instance.reloadMap();

                if (____appliedMapOverrides.Contains("spouse_room"))
                {
                    ____appliedMapOverrides.Remove("spouse_room");
                }
                __instance.map.Properties.Remove("DayTiles");
                __instance.map.Properties.Remove("NightTiles");

                foreach (string spouse in customSpouses)
                {
                    SpouseRoomData srd = ModEntry.customRoomData[spouse];
                    MakeSpouseRoom(__instance, ____appliedMapOverrides, srd);
                }
            }
            catch (Exception ex)
            {
                SMonitor.Log($"Failed in {nameof(DecoratableLocation_MakeMapModifications_Postfix)}:\n{ex}", LogLevel.Error);
            }
        }
        public static bool FarmHouse_loadSpouseRoom_Prefix(FarmHouse __instance, HashSet <string> ____appliedMapOverrides)
        {
            if (!Config.EnableMod)
            {
                return(true);
            }
            try
            {
                SMonitor.Log("Loading spouse rooms, clearing current room data");
                currentRoomData.Clear();
                var allSpouses = GetSpouses(__instance.owner, -1).Keys.ToList();
                if (allSpouses.Count == 0)
                {
                    return(true);
                }

                if (ModEntry.customRoomData.Count == 0 && allSpouses.Count == 1)                // single spouse, no customizations
                {
                    SMonitor.Log("Single uncustomized spouse room, letting vanilla game take over");
                    return(true);
                }

                GetFarmHouseSpouseRooms(__instance, allSpouses, out List <string> orderedSpouses, out List <string> customSpouses);

                __instance.reloadMap();

                if (____appliedMapOverrides.Contains("spouse_room"))
                {
                    ____appliedMapOverrides.Remove("spouse_room");
                }
                __instance.map.Properties.Remove("DayTiles");
                __instance.map.Properties.Remove("NightTiles");

                foreach (string spouse in customSpouses)
                {
                    SpouseRoomData srd = ModEntry.customRoomData[spouse];
                    MakeSpouseRoom(__instance, ____appliedMapOverrides, srd);
                }

                int xOffset = 7;

                for (int i = 0; i < orderedSpouses.Count; i++)
                {
                    string spouse = orderedSpouses[i];

                    SpouseRoomData srd = null;
                    if (ModEntry.customRoomData.ContainsKey(spouse))
                    {
                        srd = new SpouseRoomData(ModEntry.customRoomData[spouse]);
                    }

                    Point corner = __instance.GetSpouseRoomCorner() + new Point(xOffset * i, 0);

                    Point spouseOffset;
                    int   indexInSpouseMapSheet = -1;

                    if (srd != null && (srd.upgradeLevel < 0 || srd.upgradeLevel == __instance.upgradeLevel))
                    {
                        spouseOffset          = srd.spousePosOffset;
                        indexInSpouseMapSheet = srd.templateIndex;
                    }
                    else
                    {
                        spouseOffset = new Point(4, 5);
                    }

                    var shellStart = corner - new Point(1, 1);

                    if (i == 0)
                    {
                        __instance.spouseRoomSpot = shellStart;
                    }

                    if (srd == null)
                    {
                        srd = new SpouseRoomData()
                        {
                            name            = spouse,
                            spousePosOffset = spouseOffset,
                            templateIndex   = indexInSpouseMapSheet
                        };
                    }

                    srd.shellType = i < orderedSpouses.Count - 1 ? "custom_spouse_room_open_right" : "custom_spouse_room_closed_right";
                    if (i == 0 && __instance.upgradeLevel > 1)
                    {
                        srd.shellType += "_2";
                    }
                    SMonitor.Log($"Using shell {srd.shellType} for {srd.name}");

                    srd.startPos = shellStart;

                    MakeSpouseRoom(__instance, ____appliedMapOverrides, srd, i == 0);
                }
                return(false);
            }
            catch (Exception ex)
            {
                SMonitor.Log($"Failed in {nameof(FarmHouse_loadSpouseRoom_Prefix)}:\n{ex}", LogLevel.Error);
            }
            return(true);
        }
        private static void MakeSpouseRoom(DecoratableLocation location, HashSet <string> appliedMapOverrides, SpouseRoomData srd, bool first = false)
        {
            SMonitor.Log($"Loading spouse room for {srd.name}. template {srd.templateName}, shellStart {srd.startPos}, spouse offset {srd.spousePosOffset}. Type: {srd.shellType}");

            var corner                = srd.startPos + new Point(1, 1);
            var spouse                = srd.name;
            var shellPath             = srd.shellType;
            var indexInSpouseMapSheet = srd.templateIndex;
            var spouseSpot            = srd.startPos + srd.spousePosOffset;

            Rectangle shellAreaToRefurbish = new Rectangle(corner.X - 1, corner.Y - 1, 8, 12);

            ExtendMap(location, shellAreaToRefurbish.X + shellAreaToRefurbish.Width, shellAreaToRefurbish.Y + shellAreaToRefurbish.Height);

            // load shell

            if (appliedMapOverrides.Contains("spouse_room_" + spouse + "_shell"))
            {
                appliedMapOverrides.Remove("spouse_room_" + spouse + "_shell");
            }

            location.ApplyMapOverride(shellPath, "spouse_room_" + spouse + "_shell", new Rectangle?(new Rectangle(0, 0, shellAreaToRefurbish.Width, shellAreaToRefurbish.Height)), new Rectangle?(shellAreaToRefurbish));

            for (int x = 0; x < shellAreaToRefurbish.Width; x++)
            {
                for (int y = 0; y < shellAreaToRefurbish.Height; y++)
                {
                    if (location.map.GetLayer("Back").Tiles[shellAreaToRefurbish.X + x, shellAreaToRefurbish.Y + y] != null)
                    {
                        location.map.GetLayer("Back").Tiles[shellAreaToRefurbish.X + x, shellAreaToRefurbish.Y + y].Properties["FloorID"] = "spouse_hall_" + (Config.DecorateHallsIndividually ? spouse : "floor");
                    }
                }
            }

            Dictionary <string, string> room_data = SHelper.Content.Load <Dictionary <string, string> >("Data\\SpouseRooms", ContentSource.GameContent);
            string map_path = "spouseRooms";

            if (indexInSpouseMapSheet == -1 && room_data != null && srd.templateName != null && room_data.ContainsKey(srd.templateName))
            {
                try
                {
                    string[] array = room_data[srd.templateName].Split('/', StringSplitOptions.None);
                    map_path = array[0];
                    indexInSpouseMapSheet = int.Parse(array[1]);
                    SMonitor.Log($"Got Data\\SpouseRooms room for template {srd.templateName}: room {map_path}, index {indexInSpouseMapSheet}");
                }
                catch (Exception)
                {
                }
            }
            if (indexInSpouseMapSheet == -1 && room_data != null && room_data.ContainsKey(spouse))
            {
                try
                {
                    string[] array = room_data[spouse].Split('/', StringSplitOptions.None);
                    map_path = array[0];
                    indexInSpouseMapSheet = int.Parse(array[1]);
                    SMonitor.Log($"Got Data\\SpouseRooms room for spouse {spouse}: room {map_path}, index {indexInSpouseMapSheet}");
                }
                catch (Exception)
                {
                }
            }
            if (indexInSpouseMapSheet == -1)
            {
                if (srd.templateName != null && ModEntry.roomIndexes.ContainsKey(srd.templateName))
                {
                    indexInSpouseMapSheet = ModEntry.roomIndexes[srd.templateName];
                    SMonitor.Log($"Got vanilla index for template {srd.templateName}: {indexInSpouseMapSheet}");
                }
                else if (ModEntry.roomIndexes.ContainsKey(spouse))
                {
                    indexInSpouseMapSheet = ModEntry.roomIndexes[spouse];
                    SMonitor.Log($"Got vanilla index for spouse {spouse}: {indexInSpouseMapSheet}");
                }
                else
                {
                    SMonitor.Log($"Could not find spouse room map for {spouse}", LogLevel.Debug);
                    return;
                }
            }
            int width  = 6;
            int height = 9;

            Rectangle areaToRefurbish = new Rectangle(corner.X, corner.Y, width, height);
            Map       refurbishedMap  = Game1.game1.xTileContent.Load <Map>("Maps\\" + map_path);
            int       columns         = refurbishedMap.Layers[0].LayerWidth / width;
            int       num2            = refurbishedMap.Layers[0].LayerHeight / height;
            Point     mapReader       = new Point(indexInSpouseMapSheet % columns * width, indexInSpouseMapSheet / columns * height);
            List <KeyValuePair <Point, Tile> > bottom_row_tiles = new List <KeyValuePair <Point, Tile> >();
            Layer front_layer = location.map.GetLayer("Front");

            for (int x = areaToRefurbish.Left; x < areaToRefurbish.Right; x++)
            {
                Point point = new Point(x, areaToRefurbish.Bottom - 1);
                Tile  tile  = front_layer?.Tiles[point.X, point.Y];
                if (tile != null)
                {
                    bottom_row_tiles.Add(new KeyValuePair <Point, Tile>(point, tile));
                }
            }

            if (appliedMapOverrides.Contains("spouse_room_" + spouse))
            {
                appliedMapOverrides.Remove("spouse_room_" + spouse);
            }

            location.ApplyMapOverride(map_path, "spouse_room_" + spouse, new Rectangle?(new Rectangle(mapReader.X, mapReader.Y, areaToRefurbish.Width, areaToRefurbish.Height)), new Rectangle?(areaToRefurbish));
            for (int x = 0; x < areaToRefurbish.Width; x++)
            {
                for (int y = 0; y < areaToRefurbish.Height; y++)
                {
                    if (refurbishedMap.GetLayer("Buildings")?.Tiles[mapReader.X + x, mapReader.Y + y] != null)
                    {
                        SHelper.Reflection.GetMethod(location, "adjustMapLightPropertiesForLamp").Invoke(refurbishedMap.GetLayer("Buildings").Tiles[mapReader.X + x, mapReader.Y + y].TileIndex, areaToRefurbish.X + x, areaToRefurbish.Y + y, "Buildings");
                    }
                    if (y < areaToRefurbish.Height - 1 && refurbishedMap.GetLayer("Front")?.Tiles[mapReader.X + x, mapReader.Y + y] != null)
                    {
                        SHelper.Reflection.GetMethod(location, "adjustMapLightPropertiesForLamp").Invoke(refurbishedMap.GetLayer("Front").Tiles[mapReader.X + x, mapReader.Y + y].TileIndex, areaToRefurbish.X + x, areaToRefurbish.Y + y, "Front");
                    }

                    /*
                     * if (fh.map.GetLayer("Back").Tiles[corner.X + x, corner.Y + y] != null)
                     * {
                     *      fh.setTileProperty(corner.X + x, corner.Y + y, "Back", "FloorID", $"spouse_room_{spouse}");
                     * }
                     */
                }
            }
            location.ReadWallpaperAndFloorTileData();
            if (location.map.GetLayer("Paths") != null)
            {
                bool spot_found = false;
                for (int x3 = areaToRefurbish.Left; x3 < areaToRefurbish.Right; x3++)
                {
                    for (int y2 = areaToRefurbish.Top; y2 < areaToRefurbish.Bottom; y2++)
                    {
                        if (location.getTileIndexAt(new Point(x3, y2), "Paths") == 7)
                        {
                            spot_found = true;
                            if (first && location is FarmHouse)
                            {
                                (location as FarmHouse).spouseRoomSpot = new Point(x3, y2);
                            }
                            spouseSpot          = new Point(x3, y2);
                            srd.spousePosOffset = spouseSpot - srd.startPos;
                            break;
                        }
                    }
                    if (spot_found)
                    {
                        break;
                    }
                }
            }
            location.setTileProperty(spouseSpot.X, spouseSpot.Y, "Back", "NoFurniture", "T");
            foreach (KeyValuePair <Point, Tile> kvp in bottom_row_tiles)
            {
                front_layer.Tiles[kvp.Key.X, kvp.Key.Y] = kvp.Value;
            }
            if (location is FarmHouse)
            {
                currentRoomData[srd.name] = srd;
            }
            else
            {
                currentIslandRoomData[srd.name] = srd;
            }
        }
Esempio n. 5
0
        public static void CheckSpouseThing(FarmHouse fh, SpouseRoomData srd)
        {
            SMonitor.Log($"Checking spouse thing for {srd.name}");
            if (srd.name == "Emily" && (srd.templateName == "Emily" || srd.templateName == null || srd.templateName == ""))
            {
                fh.temporarySprites.RemoveAll((s) => s is EmilysParrot);

                Vector2 spot = Utility.PointToVector2(srd.startPos + new Point(4, 2)) * 64;
                spot += new Vector2(16, 32);
                SMonitor.Log($"Building Emily's parrot at {spot}");
                fh.temporarySprites.Add(new EmilysParrot(spot));
            }
            else if (srd.name == "Sebastian" && (srd.templateName == "Sebastian" || srd.templateName == null || srd.templateName == "") && Game1.netWorldState.Value.hasWorldStateID("sebastianFrogReal"))
            {
                Vector2 spot = Utility.PointToVector2(srd.startPos + new Point(2, 7));
                SMonitor.Log($"building Sebastian's terrarium at {spot}");
                if (spot.X < 0 || spot.Y - 1 < 0 || spot.X + 2 >= fh.Map.GetLayer("Front").LayerWidth || spot.Y - 1 >= fh.Map.GetLayer("Front").LayerHeight)
                {
                    SMonitor.Log("Spot is outside of map!");
                    return;
                }
                fh.removeTile((int)spot.X, (int)spot.Y - 1, "Front");
                fh.removeTile((int)spot.X + 1, (int)spot.Y - 1, "Front");
                fh.removeTile((int)spot.X + 2, (int)spot.Y - 1, "Front");
                fh.temporarySprites.Add(new TemporaryAnimatedSprite
                {
                    texture               = Game1.mouseCursors,
                    sourceRect            = new Rectangle(641, 1534, 48, 37),
                    animationLength       = 1,
                    sourceRectStartingPos = new Vector2(641f, 1534f),
                    interval              = 5000f,
                    totalNumberOfLoops    = 9999,
                    position              = spot * 64f + new Vector2(0f, -5f) * 4f,
                    scale      = 4f,
                    layerDepth = (spot.Y + 2f + 0.1f) * 64f / 10000f
                });
                if (Game1.random.NextDouble() < 0.85)
                {
                    Texture2D crittersText2 = Game1.temporaryContent.Load <Texture2D>("TileSheets\\critters");
                    fh.TemporarySprites.Add(new SebsFrogs
                    {
                        texture               = crittersText2,
                        sourceRect            = new Rectangle(64, 224, 16, 16),
                        animationLength       = 1,
                        sourceRectStartingPos = new Vector2(64f, 224f),
                        interval              = 100f,
                        totalNumberOfLoops    = 9999,
                        position              = spot * 64f + new Vector2((float)((Game1.random.NextDouble() < 0.5) ? 22 : 25), (float)((Game1.random.NextDouble() < 0.5) ? 2 : 1)) * 4f,
                        scale      = 4f,
                        flipped    = (Game1.random.NextDouble() < 0.5),
                        layerDepth = (spot.Y + 2f + 0.11f) * 64f / 10000f,
                        Parent     = fh
                    });
                }
                if (!Game1.player.activeDialogueEvents.ContainsKey("sebastianFrog2") && Game1.random.NextDouble() < 0.5)
                {
                    Texture2D crittersText3 = Game1.temporaryContent.Load <Texture2D>("TileSheets\\critters");
                    fh.TemporarySprites.Add(new SebsFrogs
                    {
                        texture               = crittersText3,
                        sourceRect            = new Rectangle(64, 240, 16, 16),
                        animationLength       = 1,
                        sourceRectStartingPos = new Vector2(64f, 240f),
                        interval              = 150f,
                        totalNumberOfLoops    = 9999,
                        position              = spot * 64f + new Vector2(8f, 3f) * 4f,
                        scale      = 4f,
                        layerDepth = (spot.Y + 2f + 0.11f) * 64f / 10000f,
                        flipped    = (Game1.random.NextDouble() < 0.5),
                        pingPong   = false,
                        Parent     = fh
                    });
                }
            }
        }