Esempio n. 1
0
        void Update()
        {
            if (Input.GetMouseButtonDown(0))
            {
                startTime     = Time.time;
                target        = new Vec3(Input.mousePosition);
                journeyLength = Vec3.Magnitude(target - positionVec3);

                proyectiles.Add(GameObject.CreatePrimitive(PrimitiveType.Sphere));
                proyectiles[0].transform.position    = transform.position;
                proyectiles[0].transform.localScale /= 10;
            }

            if (proyectiles[0])
            {
                distCovered = (Time.time - startTime) * speed;

                fractionOfJourney = distCovered / journeyLength;

                proyectiles[0].transform.position = Vec3.Lerp(positionVec3, target, 0.001f);
            }
        }