public DataLoader(IModHelper helper, IManifest manifest)
        {
            Helper    = helper;
            I18N      = helper.Translation;
            ModConfig = helper.ReadConfig <ModConfig>();

            Dictionary <object, int> CrystalariumData = DataLoader.Helper.Data.ReadJsonFile <Dictionary <object, int> >(CrystalariumDataJson) ?? DefaultCystalariumData;

            DataLoader.Helper.Data.WriteJsonFile(CrystalariumDataJson, CrystalariumData);

            Dictionary <int, string> objects = DataLoader.Helper.Content.Load <Dictionary <int, string> >("Data\\ObjectInformation", ContentSource.GameContent);

            CrystalariumData.ToList().ForEach(d =>
            {
                int?id = GetId(d.Key, objects);
                if (id.HasValue && !CrystalariumDataId.ContainsKey(id.Value))
                {
                    CrystalariumDataId[id.Value] = d.Value;
                }
            });

            DataLoader.LoadContentPacksCommand();

            if (!ModConfig.DisableLetter)
            {
                MailDao.SaveLetter
                (
                    new Letter
                    (
                        "CustomCrystalarium"
                        , I18N.Get("CustomCrystalarium.Letter")
                        , (l) => !Game1.player.mailReceived.Contains(l.Id)
                        , (l) => Game1.player.mailReceived.Add(l.Id)
                    )
                {
                    Title = I18N.Get("CustomCrystalarium.Letter.Title")
                }
                );
            }
            CreateConfigMenu(manifest);
        }
Esempio n. 2
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 /// <summary>Raised after the player loads a save slot and the world is initialized.</summary>
 /// <param name="sender">The event sender.</param>
 /// <param name="e">The event data.</param>
 private static void OnSaveLoaded(object sender, SaveLoadedEventArgs e)
 {
     DataLoader.LoadContentPacksCommand();
 }