Esempio n. 1
0
        // Returns atom interactions between groups of atoms. Will ignore interactions between atoms within each group.
        // Uses KDTree to find atoms within a certain distance and then calculates the forces on those atoms.
        public List <AtomInteraction> GetAllInteractions(List <Atom> molecule1Atoms, List <Vector3> molecule1AtomPositions, List <Atom> molecule2Atoms, List <Vector3> molecule2AtomPositions, Gradient repulsiveGradient, Gradient strongAttractiveGradient, Gradient weakAttractiveGradient, int processorCores = 1)
        {
            if (molecule1Atoms == null || molecule1AtomPositions == null || molecule1Atoms.Count != molecule1AtomPositions.Count)
            {
                Debug.Log("Interactions calculator, Molecule 1 atoms count and molecule 1 atom positions count don't match");
                return(new List <AtomInteraction>());
            }

            if (molecule2Atoms == null || molecule2AtomPositions == null || molecule2Atoms.Count != molecule2AtomPositions.Count)
            {
                Debug.Log("Interactions calculator, Molecule 2 atoms count and molecule 2 atom positions count don't match");
                return(new List <AtomInteraction>());
            }

            KdTree <float, int> molecule2AtomTree = new KdTree <float, int>(3, new FloatMath());

            for (int i = 0; i < molecule2Atoms.Count; i++)
            {
                Vector3 molecule2AtomPosition = molecule2AtomPositions[i];
                molecule2AtomTree.Add(new float[] { molecule2AtomPosition.x, molecule2AtomPosition.y, molecule2AtomPosition.z }, i);
            }

            List <AtomInteraction> interactions = new List <AtomInteraction>();

            for (int i = 0; i < molecule1Atoms.Count; i++)
            {
                Atom    atom         = molecule1Atoms[i];
                Vector3 atomPosition = molecule1AtomPositions[i];

                KdTreeNode <float, int>[] interactingAtoms = molecule2AtomTree.RadialSearch(new float[] { atomPosition.x, atomPosition.y, atomPosition.z }, maxInteractionDistance, maxInteractionsPerAtom);

                foreach (KdTreeNode <float, int> node in interactingAtoms)
                {
                    Atom interactingAtom = molecule2Atoms[node.Value];

                    Vector3 interactingAtomPosition = molecule2AtomPositions[node.Value];

                    // get distance between atoms
                    float deltaX   = interactingAtomPosition.x - atomPosition.x;
                    float deltaY   = interactingAtomPosition.y - atomPosition.y;
                    float deltaZ   = interactingAtomPosition.z - atomPosition.z;
                    float distance = (float)Math.Sqrt(deltaX * deltaX + deltaY * deltaY + deltaZ * deltaZ);

                    AtomInteraction interaction = new AtomInteraction()
                    {
                        Atom1    = atom,
                        Atom2    = interactingAtom,
                        Distance = distance,
                    };

                    SetLennardJonesPotential(interaction);
                    SetElecrostaticEnergy(interaction);
                    SetInteractionType(interaction, repulsiveGradient, strongAttractiveGradient, weakAttractiveGradient);

                    interactions.Add(interaction);
                }
            }

            return(interactions);
        }
Esempio n. 2
0
        // Sets a colour calculated on distance compared to atom sigmas
        public void SetInteractionType(AtomInteraction interaction, Gradient repulsiveGradient, Gradient strongAttractiveGradient, Gradient weakAttractiveGradient)
        {
            float weakAttractiveMaxDistance = 2.5f * (float)interaction.SumOfAtomicRadii;

            if (interaction.Distance >= weakAttractiveMaxDistance)
            {
                interaction.InteractionType = null;
                return;
            }

            float strongAttractiveMaxDistance = 1.5f * (float)interaction.SumOfAtomicRadii;
            float repulsiveMaxDistance        = 0.9f * (float)interaction.SumOfAtomicRadii;

            if (interaction.Distance >= strongAttractiveMaxDistance)
            {
                interaction.InteractionType = InteractionType.Attractive;
                float weakForce = (interaction.Distance - strongAttractiveMaxDistance) / (weakAttractiveMaxDistance - strongAttractiveMaxDistance);
                interaction.InteractionColour = weakAttractiveGradient.Evaluate(weakForce);
            }
            else if (interaction.Distance >= repulsiveMaxDistance)
            {
                interaction.InteractionType = InteractionType.Stable;
                float strongForce = (interaction.Distance - repulsiveMaxDistance) / (strongAttractiveMaxDistance - repulsiveMaxDistance);
                interaction.InteractionColour = strongAttractiveGradient.Evaluate(strongForce);
            }
            else
            {
                interaction.InteractionType = InteractionType.Repulsive;
                float repulsiveForce = interaction.Distance / repulsiveMaxDistance;
                interaction.InteractionColour = repulsiveGradient.Evaluate(repulsiveForce);
            }
        }
Esempio n. 3
0
        // Calculates the Lennard-Jones Potential for two atoms
        public void SetLennardJonesPotential(AtomInteraction interaction)
        {
            // distance and sigma/epsilon need to be both in nanometres

            // interaction distance is in Nanometres
            if (interaction.Distance >= 8d)
            {
                return;
            }

            // get sigma/epsilon in nanometres
            AtomSigmaEpsilon atom1SigmaEpsilon = InteractionForces.GetAtomSigmaEpsilonAngstroms(interaction.Atom1);
            AtomSigmaEpsilon atom2SigmaEpsilon = InteractionForces.GetAtomSigmaEpsilonAngstroms(interaction.Atom2);

            interaction.SumOfAtomicRadii = ((double)atom1SigmaEpsilon.Sigma + (double)atom2SigmaEpsilon.Sigma) / 2d;

            double energyWellDepth        = Math.Sqrt((double)atom1SigmaEpsilon.Epsilon * (double)atom2SigmaEpsilon.Epsilon);
            double distanceBetweenAtoms6  = Math.Pow(interaction.Distance, 6);
            double distanceBetweenAtoms12 = Math.Pow(interaction.Distance, 12);
            double sumOfAtomicRadii6      = Math.Pow(interaction.SumOfAtomicRadii, 6);
            double sumOfAtomicRadii12     = Math.Pow(interaction.SumOfAtomicRadii, 12);

            double score = energyWellDepth * ((sumOfAtomicRadii12 / distanceBetweenAtoms12) - (2d * sumOfAtomicRadii6 / distanceBetweenAtoms6));

            interaction.LennardJonesPotential = Double.IsPositiveInfinity(score) ? Double.MaxValue : score;
        }
Esempio n. 4
0
        // Calulates the Coulombs force between two atoms
        public void SetElecrostaticEnergy(AtomInteraction interaction)
        {
            double coulombsConstant = 138.7848663d;
            double distance         = interaction.Distance;
            double chargeAtom1      = (double)interaction.Atom1.Charge;
            double chargeAtom2      = (double)interaction.Atom2.Charge;

            double electrostaticForce = coulombsConstant * ((chargeAtom1 * chargeAtom2) / distance);

            interaction.ElectrostaticEnergy = electrostaticForce;
        }