/// <summary> /// Assuming we have saved before, load up saved data. /// If we haven't saved before, load nothing. /// </summary> public static void LoadSavedData() { saver = new GameSaver(0, "", 0, 0); SavedData data = saver.Load(); if (data == null) { return; } Score = data.score; CurrentLevel = data.progress; HighScore = data.highscore; }
/// <summary> /// Using the GameSaver, save the game /// </summary> public static void Save() { saver = new GameSaver(Score, "Current", CurrentLevel, HighScore); saver.Save(); }