void SellTouch(object sender, EventArgs args)
        {
            float userInputFloat = 0;

            CustomAnimations.FlipWithDuration(btnSell, 5.5, CustomAnimations.UIViewAnimationFlipDirection.Bottom, 1, false);
            try
            {
                userInputFloat = Convert.ToSingle(UserValue.Text);
            }
            catch (Exception ex)
            {
            }

            var result = userInputFloat * SellingPriceValue;

            ResultValue.Text = result.ToString();
            CreateResultAnimation(ResultValue);
        }
        public override void ViewDidLoad()
        {
            base.ViewDidLoad();
            // Perform any additional setup after loading the view, typically from a nib.

            NameValue.Text = CurrencyNameValue;
            SellPrice.Text = SellingPriceValue.ToString();
            BuyPrice.Text  = PurchasePriceValue.ToString();
            ShakeIt(BuyPrice);
            CustomAnimations.Pop(SellPrice, 3, 2, 3);
            CreateLabelAnimation(NameValue);

            btnBuy.TouchUpInside -= BuyTouch;
            btnBuy.TouchUpInside += BuyTouch;

            btnSell.TouchUpInside -= SellTouch;
            btnSell.TouchUpInside += SellTouch;
        }
        void BuyTouch(object sender, EventArgs args)
        {
            float userInputFloat = 0;

            //ShakeIt(btnBuy);

            CustomAnimations.RotateToAngle(btnBuy, 30, 3, CustomAnimations.UIViewAnimationRotationDirection.Right, 1, true);

            try
            {
                userInputFloat = Convert.ToSingle(UserValue.Text);
            }
            catch (Exception ex)
            {
            }

            var result = userInputFloat * PurchasePriceValue;

            ResultValue.Text = result.ToString();
            CreateResultPositionAndSizeAnimation(ResultValue);
        }