Esempio n. 1
0
 internal static void Initialize()
 {
     try
     {
         string basedir  = Path.Combine(Path.Combine(Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "CumLoader"), "Dependencies"), "SupportModules");
         string filepath = null;
         if (Imports.IsIl2CppGame())
         {
             filepath = Path.Combine(basedir, "CumLoader.Support.Il2Cpp.dll");
         }
         else
         {
             if (File.Exists(Path.Combine(Imports.GetAssemblyDirectory(), "UnityEngine.CoreModule.dll")))
             {
                 filepath = Path.Combine(basedir, "CumLoader.Support.Mono.dll");
             }
             else
             {
                 if (IsOldUnity())
                 {
                     filepath = Path.Combine(basedir, "CumLoader.Support.Mono.Pre2017.2.dll");
                 }
                 else
                 {
                     filepath = Path.Combine(basedir, "CumLoader.Support.Mono.Pre2017.dll");
                 }
             }
         }
         if (File.Exists(filepath))
         {
             byte[] data = File.ReadAllBytes(filepath);
             if (data.Length > 0)
             {
                 assembly = Assembly.Load(data);
                 if (!assembly.Equals(null))
                 {
                     type = assembly.GetType("CumLoader.Support.Main");
                     if (!type.Equals(null))
                     {
                         MethodInfo method = type.GetMethod("Initialize", BindingFlags.NonPublic | BindingFlags.Static);
                         if (!method.Equals(null))
                         {
                             supportModule = (ISupportModule)method.Invoke(null, new object[0]);
                         }
                     }
                 }
             }
         }
         else
         {
             CumLogger.LogError("Unable to load Support Module! Support Module is Missing!");
             CumLogger.Log("------------------------------");
         }
     }
     catch (Exception e)
     {
         CumLogger.LogError("Unable to load Support Module!\n" + e.ToString());
         CumLogger.Log("------------------------------");
     }
 }
Esempio n. 2
0
 public static void SaveConfig()
 {
     foreach (KeyValuePair <string, Dictionary <string, CumPreference> > prefsInSection in prefs)
     {
         foreach (KeyValuePair <string, CumPreference> pref in prefsInSection.Value)
         {
             pref.Value.Value = pref.Value.ValueEdited;
             ConfigFile.SetString(prefsInSection.Key, pref.Key, pref.Value.Value);
         }
     }
     CumHandler.OnModSettingsApplied();
     CumLogger.Log("Config Saved!");
 }
Esempio n. 3
0
        private static bool Initialize()
        {
            string GeneratorProcessPath = Path.Combine(Path.Combine(Path.Combine(Path.Combine(Imports.GetGameDirectory(), "CumLoader"), "Dependencies"), "AssemblyGenerator"), "CumLoader.AssemblyGenerator.exe");

            if (!File.Exists(GeneratorProcessPath))
            {
                CumLogger.LogError("CumLoader.AssemblyGenerator.exe does not Exist!");
                return(false);
            }
            var generatorProcessInfo = new ProcessStartInfo(GeneratorProcessPath);

            generatorProcessInfo.Arguments              = $"\"{CumLoaderBase.UnityVersion}\" {"\"" + Regex.Replace(Imports.GetGameDirectory(), @"(\\+)$", @"$1$1") + "\""} {"\"" + Regex.Replace(Imports.GetGameDataDirectory(), @"(\\+)$", @"$1$1") + "\""} {(Force_Regenerate() ? "true" : "false")} {(string.IsNullOrEmpty(Force_Version_Unhollower()) ? "" : Force_Version_Unhollower())}";
            generatorProcessInfo.UseShellExecute        = false;
            generatorProcessInfo.RedirectStandardOutput = true;
            generatorProcessInfo.CreateNoWindow         = true;
            Process process = null;

            try { process = Process.Start(generatorProcessInfo); } catch (Exception e) { CumLogger.LogError(e.ToString()); CumLogger.LogError("Unable to Start Assembly Generator!"); return(false); }
            var stdout = process.StandardOutput;

            while (!stdout.EndOfStream)
            {
                CumLogger.Log(stdout.ReadLine());
            }
            while (!process.HasExited)
            {
                Thread.Sleep(100);
            }
            if (process.ExitCode != 0)
            {
                CumLogger.Native_ThrowInternalError($"Assembly Generator exited with code {process.ExitCode}");
                return(false);
            }
            if (Imports.IsDebugMode())
            {
                CumLogger.Log($"Assembly Generator ran Successfully!");
            }
            return(true);
        }