Esempio n. 1
0
        public override bool TryExecute(IncidentParms parms)
        {
            ////Spawn a Dark Young
            //if (CthulhuUtility.IsCosmicHorrorsLoaded())
            //{
            //    CthulhuUtility.SpawnPawnsOfCountAt(DefDatabase<PawnKindDef>.GetNamed("DarkYoung"), altar.Position, 1, Faction.OfPlayer);
            //}
            //else
            //{
            //    CthulhuUtility.SpawnPawnsOfCountAt(PawnKindDefOf.Megaspider, altar.Position, Rand.Range(1,2), Faction.OfPlayer);
            //}
            //Messages.Message("The Dark Young of Shub Niggurath coils out from under the sacrifice.", MessageSound.Benefit);

            //return true;

            IntVec3 intVec;

            //Find a drop spot
            if (!ShipChunkDropCellFinder.TryFindShipChunkDropCell(out intVec, Find.Map.Center, 999999))
            {
                return(false);
            }
            //Spawn 1 Womb Between Worlds
            Building_WombBetweenWorlds thing = (Building_WombBetweenWorlds)ThingMaker.MakeThing(CultDefOfs.WombBetweenWorlds, null);

            thing.SetFaction(Faction.OfPlayer);
            GenPlace.TryPlaceThing(thing, intVec.RandomAdjacentCell8Way(), ThingPlaceMode.Near);

            MapComponent_SacrificeTracker.Get.lastLocation = intVec;
            Messages.Message(".", intVec, MessageSound.Benefit);
            return(true);
        }
        protected override bool TryExecuteWorker(IncidentParms parms)
        {
            Map     map = parms.target as Map;
            IntVec3 intVec;

            //Find a drop spot
            if (!CultUtility.TryFindDropCell(map.Center, map, 999999, out intVec))
            {
                return(false);
            }
            //Spawn 1 Womb Between Worlds
            Building_WombBetweenWorlds thing = (Building_WombBetweenWorlds)ThingMaker.MakeThing(CultsDefOf.Cults_WombBetweenWorlds, null);

            thing.SetFaction(Faction.OfPlayer);
            GenPlace.TryPlaceThing(thing, intVec.RandomAdjacentCell8Way(), map, ThingPlaceMode.Near);

            map.GetComponent <MapComponent_SacrificeTracker>().lastLocation = intVec;
            //Messages.Message(".", intVec, MessageTypeDefOf.PositiveEvent);
            return(true);
        }