Esempio n. 1
0
        private void SetParameters(GameParameters parameters)
        {
            var gameManager = (FrogsCounterGameManager)_gameManager;

            gameManager.IterationNumber   = parameters.iterationNumber;
            gameManager.WaitTime          = parameters.waitTime;
            gameManager.NormalSpeed       = parameters.normalSpeed;
            gameManager.SpeedVariance     = parameters.speedVariance;
            gameManager.ActiveFrogsNumber = parameters.activeFrogs;
        }
Esempio n. 2
0
        public override void IncreaseDifficulty(int round)
        {
            var gameManager = (FrogsCounterGameManager)_gameManager;

            if (_difficultyLevel < 5)
            {
                _difficultyLevel++;
            }
            gameManager.IterationNumber++;
            GameParameters parameters = new GameParameters(0, 0, 0, 0, 0);

            switch (_difficultyLevel)
            {
            case 0:
                parameters = new GameParameters(8, 1.7F, 0.4F, 0.045F, 1);
                break;

            case 1:
                parameters = new GameParameters(10, 1.5F, 0.5F, 0.045F, 1);
                break;

            case 2:
                parameters = new GameParameters(14, 1.4F, 0.55F, 0.05F, 2);
                break;

            case 3:
                parameters = new GameParameters(16, 1.2F, 0.61F, 0.055F, 2);
                break;

            case 4:
                parameters = new GameParameters(20, 1F, 0.67F, 0.06F, 3);
                break;

            case 5:
                parameters = new GameParameters(22, 0.8F, 0.72F, 0.064F, 3);
                break;
            }
            SetParameters(parameters);
        }