Esempio n. 1
0
        // Get the intersection box formed by two overlapped Cubes
        public static I3dObject CubeIntersec(Cube cube1, Cube cube2)
        {
            // Look and fit for Max and Min cube by it's volume
            Cube maxCube = (cube1.Volume() > cube2.Volume()) ? cube1 : cube2;
            Cube minCube = (cube1.Volume() <= cube2.Volume()) ? cube1 : cube2;

            // Look for any intersection vertex, min cube based
            bool cubesIntersect = false;

            for (short i = 0; i <= 7; i++)
            {
                if (IsInside(maxCube, minCube.Vertex(i)))
                {
                    cubesIntersect = true;
                }
            }

            // If cubes don't intersect, returns null
            if (cubesIntersect == false)
            {
                return(null);
            }

            // Look for intersection volume
            return(new Box(
                       (minCube.MinDimension(Dimension.Axis.x) < maxCube.MinDimension(Dimension.Axis.x)) ? maxCube.MinDimension(Dimension.Axis.x) : minCube.MinDimension(Dimension.Axis.x),
                       (minCube.MaxDimension(Dimension.Axis.x) > maxCube.MaxDimension(Dimension.Axis.x)) ? maxCube.MaxDimension(Dimension.Axis.x) : minCube.MaxDimension(Dimension.Axis.x),

                       (minCube.MinDimension(Dimension.Axis.y) < maxCube.MinDimension(Dimension.Axis.y)) ? maxCube.MinDimension(Dimension.Axis.y) : minCube.MinDimension(Dimension.Axis.y),
                       (minCube.MaxDimension(Dimension.Axis.y) > maxCube.MaxDimension(Dimension.Axis.y)) ? maxCube.MaxDimension(Dimension.Axis.y) : minCube.MaxDimension(Dimension.Axis.y),

                       (minCube.MinDimension(Dimension.Axis.z) < maxCube.MinDimension(Dimension.Axis.z)) ? maxCube.MinDimension(Dimension.Axis.z) : minCube.MinDimension(Dimension.Axis.z),
                       (minCube.MaxDimension(Dimension.Axis.z) > maxCube.MaxDimension(Dimension.Axis.z)) ? maxCube.MaxDimension(Dimension.Axis.z) : minCube.MaxDimension(Dimension.Axis.z)
                       ));
        }
Esempio n. 2
0
 // Get True if the point object is inside the cube object
 public static bool IsInside(Cube cube, Point point)
 {
     if (point.X >= cube.MinDimension(Dimension.Axis.x) && point.X <= cube.MaxDimension(Dimension.Axis.x) &&
         point.Y >= cube.MinDimension(Dimension.Axis.y) && point.Y <= cube.MaxDimension(Dimension.Axis.y) &&
         point.Z >= cube.MinDimension(Dimension.Axis.z) && point.Z <= cube.MaxDimension(Dimension.Axis.z))
     {
         return(true);
     }
     return(false);
 }
Esempio n. 3
0
        public void I3dObject_minDimension_maxDimension()
        {
            bool failed = false;

            for (int i = 0; i < 100; i++)
            {
                var object1 = new Cubes.Cube(new Point(new Random().NextDouble(), new Random().NextDouble(), new Random().NextDouble()), new Random().NextDouble());
                if (object1.MinDimension(Dimension.Axis.x) > object1.MaxDimension(Dimension.Axis.x))
                {
                    failed = true; break;
                }
                if (object1.MinDimension(Dimension.Axis.y) > object1.MaxDimension(Dimension.Axis.y))
                {
                    failed = true; break;
                }
                if (object1.MinDimension(Dimension.Axis.z) > object1.MaxDimension(Dimension.Axis.z))
                {
                    failed = true; break;
                }
            }

            Assert.IsFalse(failed);
        }