Esempio n. 1
0
        protected override void OnInitialize()
        {
            title            = "Brush Setting";
            w                = 330;
            h                = 175;
            m_positionOffset = Vector3.zero;
            m_angleOffset    = Vector3.zero;
            windowId         = EUI.GetWindowId();

            selectedSnapping = 1;

            m_brushTools = CubeWorldEditorWindow.Inst.sceneWindow.brushTools;
        }
Esempio n. 2
0
        protected override void OnInitialize()
        {
            // 创建工具
            if (m_selectorTools == null)
            {
                m_selectorTools = new SelectorTools();
            }
            if (m_brushTools == null)
            {
                m_brushTools = new BrushTools();
            }
            if (m_suckerTools == null)
            {
                m_suckerTools = new SuckerTools();
            }
            if (m_eraseTools == null)
            {
                m_eraseTools = new EraseTools();
            }

            // 工具事件注册
            m_selectorTools.toolsEventHandler -= OnSelectorToolsEventHandler;
            m_selectorTools.toolsEventHandler += OnSelectorToolsEventHandler;

            m_brushTools.toolsEventHandler -= OnBrushToolsEventHandler;
            m_brushTools.toolsEventHandler += OnBrushToolsEventHandler;

            m_suckerTools.toolsEventHandler -= OnSuckerToolsEventHandler;
            m_suckerTools.toolsEventHandler += OnSuckerToolsEventHandler;

            m_eraseTools.toolsEventHandler -= OnEraseToolsEventHandler;
            m_eraseTools.toolsEventHandler += OnEraseToolsEventHandler;

            // 创建窗口
            if (m_brushWindow == null)
            {
                m_brushWindow = new BrushWindow();
            }
            if (m_selecterWindow == null)
            {
                m_selecterWindow = new SelectorWindow();
            }

            // 模版格子
            if (m_templateGrid == null)
            {
                m_templateGrid = GameObject.Find(typeof(TemplateGrid).Name).gameObject.GetComponent <TemplateGrid>();
            }
            // 注册场景事件
            m_templateGrid.SceneRenderHandler -= OnSceneRender;
            m_templateGrid.SceneRenderHandler += OnSceneRender;

            // window id
            m_toolsWindowId     = EUI.GetWindowId();
            m_operationWindowId = EUI.GetWindowId();

            // GUILayoutOption
            m_layoutWidth  = GUILayout.Width(SettingManager.Inst.Setting.sceneToolsIconSize);
            m_layoutHeight = GUILayout.Height(SettingManager.Inst.Setting.sceneToolsIconSize);

            // 场景视角设置
            m_sceneViewQuaIndex = 0;
        }