public override void Execute(TileManager tileManager, Tile tile, TilePosition pos)
        {
            pos += delta;

            if (tileManager.IsValidTile(pos))
                tileManager.SetTileType(pos, tileType);
        }
Esempio n. 2
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        public override void Execute(TileManager tileManager, Tile tile, TilePosition pos)
        {
            int level = tile.ExtraData;

            if (tileManager.Ticks % spreadSpeed == 0)
            {
                //Update this tile level
                if (level != 0)
                    level = UpdateTileLevel(tileManager, tile, pos, level);

                //Propagate
                if (level <= maxLevel)
                    Propagate(tileManager, tile, pos, level);
                else if (level > maxLevel)
                    tileManager.SetTileType(pos, TileDefinition.EMPTY_TILE_TYPE);
            }
            else
            {
                tileManager.EnqueueInvalidatedTile(pos);
            }
        }
Esempio n. 3
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        private void Propagate(TileManager tileManager, Tile tile, TilePosition pos, int level)
        {
            TilePosition posBelow = pos + new TilePosition(0, -1, 0);
            bool belowIsSameLiquid = tileManager.IsValidTile(posBelow) && tileManager.GetTileType(posBelow) == tile.tileType;

            if (tileManager.IsValidTile(posBelow) && (tileManager.GetTileType(posBelow) == TileDefinition.EMPTY_TILE_TYPE) || belowIsSameLiquid)
            {
                if (belowIsSameLiquid == false)
                {
                    tileManager.SetTileType(posBelow, tile.tileType);
                    tileManager.SetTileExtraData(posBelow, 1);
                }
            }
            else
            {
                if (level < maxLevel)
                {
                    TilePosition[] nearDirection = new TilePosition[4];

                    int[] nearDistance = new int[] { maxLevel, maxLevel, maxLevel, maxLevel };

                    FindFall(new TilePosition(1, 0, 0), tileManager, tile, pos, ref nearDirection[0], ref nearDistance[0]);
                    FindFall(new TilePosition(-1, 0, 0), tileManager, tile, pos, ref nearDirection[1], ref nearDistance[1]);
                    FindFall(new TilePosition(0, 0, 1), tileManager, tile, pos, ref nearDirection[2], ref nearDistance[2]);
                    FindFall(new TilePosition(0, 0, -1), tileManager, tile, pos, ref nearDirection[3], ref nearDistance[3]);

                    int minNearDistance = Math.Min(Math.Min(Math.Min(nearDistance[0], nearDistance[1]), nearDistance[2]), nearDistance[3]);

                    if (minNearDistance != maxLevel)
                    {
                        for (int i = 0; i < 4; i++)
                        {
                            if (nearDistance[i] == minNearDistance)
                            {
                                TilePosition posNear = pos + nearDirection[i];

                                if (tileManager.IsValidTile(posNear) && tileManager.GetTileType(posNear) == TileDefinition.EMPTY_TILE_TYPE)
                                {
                                    TilePosition posNearBelow = posNear + new TilePosition(0, -1, 0);
                                    bool nearBelowIsSameLiquid = tileManager.IsValidTile(posNearBelow) && tileManager.GetTileType(posNearBelow) == tile.tileType;

                                    if (nearBelowIsSameLiquid == false || belowIsSameLiquid == false)
                                    {
                                        tileManager.SetTileType(posNear, tile.tileType);
                                        tileManager.SetTileExtraData(posNear, (byte)(level + 1));
                                    }
                                }
                            }
                        }
                    }
                    else
                    {
                        foreach (TilePosition deltaPos in Manhattan.GetTilesAtDistance(1))
                        {
                            if (deltaPos.y == 0)
                            {
                                TilePosition posNear = pos + deltaPos;
                                if (tileManager.IsValidTile(posNear) && tileManager.GetTileType(posNear) == TileDefinition.EMPTY_TILE_TYPE)
                                {
                                    TilePosition posNearBelow = posNear + new TilePosition(0, -1, 0);
                                    bool nearBelowIsSameLiquid = tileManager.IsValidTile(posNearBelow) && tileManager.GetTileType(posNearBelow) == tile.tileType;

                                    if (nearBelowIsSameLiquid == false || belowIsSameLiquid == false)
                                    {
                                        tileManager.SetTileType(posNear, tile.tileType);
                                        tileManager.SetTileExtraData(posNear, (byte)(level + 1));
                                    }
                                }
                            }
                        }
                    }
                }
            }
        }