Esempio n. 1
0
        internal static async Task <long> Decompress(string infile, string outfile)
        {
            // make sure the output directory exists
            string outDirectory = Path.GetDirectoryName(outfile);

            if (!Directory.Exists(outDirectory))
            {
                Directory.CreateDirectory(outDirectory);
            }
            // open the two given files, and delegate to the format-specific code.
            using (FileStream inStream = new FileStream(infile, FileMode.Open),
                   outStream = new FileStream(outfile, FileMode.Create))
            {
                return(await Lzss.Decompress(inStream, inStream.Length, outStream));
            }
        }
Esempio n. 2
0
        internal static async Task <int> Compress(string infile, string outfile)
        {
            // make sure the output directory exists
            string outDirectory = Path.GetDirectoryName(outfile);

            if (!Directory.Exists(outDirectory))
            {
                Directory.CreateDirectory(outDirectory);
            }
            // open the proper Streams, and delegate to the format-specific code.
            using (FileStream inStream = File.Open(infile, FileMode.Open),
                   outStream = File.Create(outfile))
            {
                if (inStream.Length == 0)                   // empty file 'compression' to lzss container
                {
                    byte[] blank = { 0x11, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 };
                    outStream.Write(blank, 0, blank.Length);
                    return(blank.Length);
                }

                return(await Lzss.Compress(inStream, inStream.Length, outStream, true));
            }
        }
Esempio n. 3
0
        /// <summary>
        /// Variation of the original compression method, making use of Dynamic Programming to 'look ahead'
        /// and determine the optimal 'length' values for the compressed blocks. Is not 100% optimal,
        /// as the flag-bytes are not taken into account.
        /// </summary>
        internal static async Task <int> CompressWithLA(Stream instream, long inLength, Stream outstream)
        {
            // save the input data in an array to prevent having to go back and forth in a file
            byte[] indata       = new byte[inLength];
            int    numReadBytes = await instream.ReadAsync(indata, 0, (int)inLength);

            if (numReadBytes != inLength)
            {
                throw new StreamTooShortException();
            }

            // write the compression header first
            byte[] header =
            {
                0x11,
                (byte)(inLength & 0xFF),
                (byte)((inLength >> 8) & 0xFF),
                (byte)((inLength >> 16) & 0xFF)
            };

            await outstream.WriteAsync(header, 0, header.Length);

            int compressedLength = 4;

            byte[] outbuffer = new byte[8 * 4 + 1];
            outbuffer[0] = 0;
            int bufferlength = 1, bufferedBlocks = 0;
            int readBytes = 0;

            // we do need to buffer the output, as the first byte indicates which blocks are compressed.
            // this version does not use a look-ahead, so we do not need to buffer more than 8 blocks at a time.
            // blocks are at most 4 bytes long.
            Lzss.GetOptimalCompressionLengths(indata, indata.Length, out int[] lengths, out int[] disps);
            while (readBytes < inLength)
            {
                // we can only buffer 8 blocks at a time.
                if (bufferedBlocks == 8)
                {
                    outstream.Write(outbuffer, 0, bufferlength);
                    compressedLength += bufferlength;
                    // reset the buffer
                    outbuffer[0]   = 0;
                    bufferlength   = 1;
                    bufferedBlocks = 0;
                }

                if (lengths[readBytes] == 1)
                {
                    outbuffer[bufferlength++] = indata[readBytes++];
                }
                else
                {
                    // mark the next block as compressed
                    outbuffer[0] |= (byte)(1 << (7 - bufferedBlocks));

                    if (lengths[readBytes] > 0x110)
                    {
                        // case 1: 1(B CD E)(F GH) + (0x111)(0x1) = (LEN)(DISP)
                        outbuffer[bufferlength]  = 0x10;
                        outbuffer[bufferlength] |= (byte)(((lengths[readBytes] - 0x111) >> 12) & 0x0F);
                        bufferlength++;
                        outbuffer[bufferlength] = (byte)(((lengths[readBytes] - 0x111) >> 4) & 0xFF);
                        bufferlength++;
                        outbuffer[bufferlength] = (byte)(((lengths[readBytes] - 0x111) << 4) & 0xF0);
                    }
                    else if (lengths[readBytes] > 0x10)
                    {
                        // case 0; 0(B C)(D EF) + (0x11)(0x1) = (LEN)(DISP)
                        outbuffer[bufferlength]  = 0x00;
                        outbuffer[bufferlength] |= (byte)(((lengths[readBytes] - 0x111) >> 4) & 0x0F);
                        bufferlength++;
                        outbuffer[bufferlength] = (byte)(((lengths[readBytes] - 0x111) << 4) & 0xF0);
                    }
                    else
                    {
                        // case > 1: (A)(B CD) + (0x1)(0x1) = (LEN)(DISP)
                        outbuffer[bufferlength] = (byte)(((lengths[readBytes] - 1) << 4) & 0xF0);
                    }
                    // the last 1.5 bytes are always the disp
                    outbuffer[bufferlength] |= (byte)(((disps[readBytes] - 1) >> 8) & 0x0F);
                    bufferlength++;
                    outbuffer[bufferlength] = (byte)((disps[readBytes] - 1) & 0xFF);
                    bufferlength++;

                    readBytes += lengths[readBytes];
                }

                bufferedBlocks++;
            }

            // copy the remaining blocks to the output
            if (bufferedBlocks > 0)
            {
                await outstream.WriteAsync(outbuffer, 0, bufferlength);

                compressedLength += bufferlength;

                /*/ make the compressed file 4-byte aligned.
                 * while ((compressedLength % 4) != 0)
                 * {
                 *      outstream.WriteByte(0);
                 *      compressedLength++;
                 * }/**/
            }

            return(compressedLength);
        }
Esempio n. 4
0
        /// <summary>
        /// Compresses the input using the 'original', unoptimized compression algorithm.
        /// This algorithm should yield files that are the same as those found in the games.
        /// (delegates to the optimized method if LookAhead is set)
        /// </summary>
        internal static async Task <int> Compress(Stream instream, long inLength, Stream outstream, bool original)
        {
            // make sure the decompressed size fits in 3 bytes.
            // There should be room for four bytes, however I'm not 100% sure if that can be used
            // in every game, as it may not be a built-in function.
            if (inLength > 0xFFFFFF)
            {
                throw new InputTooLargeException();
            }

            // use the other method if lookahead is enabled
            if (!original)
            {
                return(await Lzss.CompressWithLA(instream, inLength, outstream));
            }

            // save the input data in an array to prevent having to go back and forth in a file
            byte[] indata       = new byte[inLength];
            int    numReadBytes = await instream.ReadAsync(indata, 0, (int)inLength);

            if (numReadBytes != inLength)
            {
                throw new StreamTooShortException();
            }

            // write the compression header first
            byte[] header =
            {
                0x11,
                (byte)(inLength & 0xFF),
                (byte)((inLength >> 8) & 0xFF),
                (byte)((inLength >> 16) & 0xFF)
            };

            await outstream.WriteAsync(header, 0, header.Length);

            int compressedLength = 4;

            byte[] outbuffer = new byte[8 * 4 + 1];
            outbuffer[0] = 0;
            int bufferlength = 1, bufferedBlocks = 0;
            int readBytes = 0;

            // we do need to buffer the output, as the first byte indicates which blocks are compressed.
            // this version does not use a look-ahead, so we do not need to buffer more than 8 blocks at a time.
            // (a block is at most 4 bytes long)
            while (readBytes < inLength)
            {
                #region If 8 blocks are bufferd, write them and reset the buffer

                // we can only buffer 8 blocks at a time.
                if (bufferedBlocks == 8)
                {
                    outstream.Write(outbuffer, 0, bufferlength);
                    compressedLength += bufferlength;
                    // reset the buffer
                    outbuffer[0]   = 0;
                    bufferlength   = 1;
                    bufferedBlocks = 0;
                }

                #endregion

                // determine if we're dealing with a compressed or raw block.
                // it is a compressed block when the next 3 or more bytes can be copied from
                // somewhere in the set of already compressed bytes.
                int oldLength = Math.Min(readBytes, 0x1000);
                int length    = LZUtil.GetOccurrenceLength(ref indata, readBytes, (int)Math.Min(inLength - readBytes, 0x10110),
                                                           ref indata, readBytes - oldLength, oldLength, out int disp);

                // length not 3 or more? next byte is raw data
                if (length < 3)
                {
                    outbuffer[bufferlength++] = indata[readBytes++];
                }
                else
                {
                    // 3 or more bytes can be copied? next (length) bytes will be compressed into 2 bytes
                    readBytes += length;

                    // mark the next block as compressed
                    outbuffer[0] |= (byte)(1 << (7 - bufferedBlocks));

                    if (length > 0x110)
                    {
                        // case 1: 1(B CD E)(F GH) + (0x111)(0x1) = (LEN)(DISP)
                        outbuffer[bufferlength]  = 0x10;
                        outbuffer[bufferlength] |= (byte)(((length - 0x111) >> 12) & 0x0F);
                        bufferlength++;
                        outbuffer[bufferlength] = (byte)(((length - 0x111) >> 4) & 0xFF);
                        bufferlength++;
                        outbuffer[bufferlength] = (byte)(((length - 0x111) << 4) & 0xF0);
                    }
                    else if (length > 0x10)
                    {
                        // case 0; 0(B C)(D EF) + (0x11)(0x1) = (LEN)(DISP)
                        outbuffer[bufferlength]  = 0x00;
                        outbuffer[bufferlength] |= (byte)(((length - 0x111) >> 4) & 0x0F);
                        bufferlength++;
                        outbuffer[bufferlength] = (byte)(((length - 0x111) << 4) & 0xF0);
                    }
                    else
                    {
                        // case > 1: (A)(B CD) + (0x1)(0x1) = (LEN)(DISP)
                        outbuffer[bufferlength] = (byte)(((length - 1) << 4) & 0xF0);
                    }
                    // the last 1.5 bytes are always the disp
                    outbuffer[bufferlength] |= (byte)(((disp - 1) >> 8) & 0x0F);
                    bufferlength++;
                    outbuffer[bufferlength] = (byte)((disp - 1) & 0xFF);
                    bufferlength++;
                }
                bufferedBlocks++;
            }

            // copy the remaining blocks to the output
            if (bufferedBlocks > 0)
            {
                await outstream.WriteAsync(outbuffer, 0, bufferlength);

                compressedLength += bufferlength;

                /*/ make the compressed file 4-byte aligned.
                 * while ((compressedLength % 4) != 0)
                 * {
                 *      outstream.WriteByte(0);
                 *      compressedLength++;
                 * }/**/
            }

            return(compressedLength);
        }