Esempio n. 1
0
        private void Complete()
        {
            // Remove from the update queue:
            Stop();

            // Set target to the result.

            Css.Value target = RawTarget.Copy();

            // Write it straight out to the computed style:
            // (Internally handles any aliases for us)
            Animation.ComputedStyle[InnerPropertyInfo] = target;

            // If it's not an alias, update hostValue:
            if (!InnerPropertyInfo.IsAlias)
            {
                PropertyValueObject = RawTarget;
            }

            if (UpdateCss)
            {
                // If we're the main animation (updateCss is true), tell the style it changed:
                // Note that in grouped properties, only the last one actually runs the update.
                Animation.ComputedStyle.ChangeProperty(PropertyInfo, PropertyValueObject);

                // And call the done function:
                Animation.Finished();
            }
        }
Esempio n. 2
0
        public Value[] CopyInnerValues()
        {
            Value[] values = null;

            if (Values != null)
            {
                values = new Value[Values.Length];

                for (int i = 0; i < Values.Length; i++)
                {
                    Value value = Values[i];

                    if (value == null)
                    {
                        continue;
                    }

                    values[i] = value.Copy();
                }
            }

            return(values);
        }
Esempio n. 3
0
        /// <summary>Figures out what kind of lerp is required with the given from/to values.</summary>
        public void ApplyValues(Css.Value from, Css.Value to)
        {
            // Get computed:
            if (from != null)
            {
                from = from.Computed;

                if (from.IsType(typeof(Css.Keywords.None)))
                {
                    from = null;
                }
            }

            if (to != null)
            {
                to = to.Computed;

                if (to.IsType(typeof(Css.Keywords.None)))
                {
                    to = null;
                }
            }

            // If both are null, do nothing.
            if (to == null && from == null)
            {
                return;
            }

            // If either is a cached transformValue, pull the origin:
            if (to != null && to is Css.Units.TransformValue)
            {
                Css.Units.TransformValue rawTo = to as Css.Units.TransformValue;
                to = rawTo.Origin;
            }

            if (from != null && from is Css.Units.TransformValue)
            {
                Css.Units.TransformValue rawFrom = from as Css.Units.TransformValue;
                from = rawFrom.Origin;
            }

            // If one or the other is null then it acts like the identity of the other.
            if (to != null && from != null)
            {
                // Check for functional equiv:
                if (!to.FunctionalEquals(from))
                {
                    // Matrix interpolation :'(

                    // Bake both matrices:
                    RenderableData rd = Animation.ComputedStyle.RenderData;

                    Matrix4x4 fromMatrix = Css.Properties.TransformProperty.Compute(from, rd);
                    Matrix4x4 toMatrix   = Css.Properties.TransformProperty.Compute(to, rd);

                    // If either is 3D then they both are treated as 3D values:
                    if (Css.Properties.TransformProperty.Is3D(from) || Css.Properties.TransformProperty.Is3D(to))
                    {
                        // 3D!

                        // Write out into this value (no prep required here):
                        FromFunctions = new InterpolationMatrix3D(fromMatrix);
                        ToFunctions   = new InterpolationMatrix3D(toMatrix);
                    }
                    else
                    {
                        // 2D!

                        // Write out into this value:
                        InterpolationMatrix fromInt = new InterpolationMatrix(fromMatrix);
                        InterpolationMatrix toInt   = new InterpolationMatrix(toMatrix);

                        // Prep for interpolation:
                        fromInt.PrepareForInterpolate(toInt);

                        ToFunctions   = toInt;
                        FromFunctions = fromInt;
                    }

                    // Copy the from value:
                    ActiveFunctions = FromFunctions.Copy();

                    // Write it back out:
                    WriteOut();
                    return;
                }
            }

            // Interpolate every parameter of each function (if the other is null, use 0)
            // Note! The same function can appear multiple times.
            ToFunctions   = to;
            FromFunctions = from;

            if (FromFunctions == null)
            {
                // Copy to (going from none) and set it all as zero:
                ActiveFunctions = ToFunctions.Copy();

                // Set it all to 'zero' (it's e.g. 1 for scale though!)
                SetDefaults(ActiveFunctions);
            }
            else
            {
                // Copy from:
                ActiveFunctions = FromFunctions.Copy();
            }

            // Write it back out:
            WriteOut();
        }